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Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 12:27 am
by nyktos
tek wrote:
nyktos wrote:no, it is intentional... we already talked about this.
Why?
oh, wow...
thinking about it - we may not have posted it?

give me a second, and i will get back with some details about how we want shops to work.

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 12:37 am
by Pyrizzle
Bone meal potions are illegal my friend.

This idea has been around since Project meeting #7:
http://andorstrail.com/viewtopic.php?f= ... ons#p16588

POW!

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 5:55 am
by sdevaney
Everyone wanted the priest to up his production of bonemeals. I mean only 10 at a time was pretty annoying, but he felt safe flying under the radar. Now that you can buy 50 at a time(as of 6.12a2 public soon), it takes him more time to prepare them, so he is being cautious. Maybe one of his loyal customers gets caught with such a large number of the things. Quite a predicament that would place the priest in. So now in exchange for being able to purchase more bonemeal at one time, you have to step outside and wait a few minutes.

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 7:42 am
by Pyrizzle
sdevaney wrote:Everyone wanted the priest to up his production of bonemeals. I mean only 10 at a time was pretty annoying, but he felt safe flying under the radar. Now that you can buy 50 at a time(as of 6.12a2 public soon), it takes him more time to prepare them, so he is being cautious. Maybe one of his loyal customers gets caught with such a large number of the things. Quite a predicament that would place the priest in. So now in exchange for being able to purchase more bonemeal at one time, you have to step outside and wait a few minutes.
Just remember guys and gals... if you get stopped by a guard you didn't hear it from Sdevaney. :lol:

Bonemeal potions are illegal my friends. :lol:

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 10:57 am
by Antison
sdevaney wrote:Everyone wanted the priest to up his production of bonemeals. I mean only 10 at a time was pretty annoying, but he felt safe flying under the radar. Now that you can buy 50 at a time(as of 6.12a2 public soon), it takes him more time to prepare them, so he is being cautious. Maybe one of his loyal customers gets caught with such a large number of the things. Quite a predicament that would place the priest in. So now in exchange for being able to purchase more bonemeal at one time, you have to step outside and wait a few minutes.
You have to "step outside" now in 0.6.12a

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 5:10 pm
by nyktos
thanks for fielding that one!

;-)

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 7:08 pm
by sdevaney
tek wrote:
sdevaney wrote:Everyone wanted the priest to up his production of bonemeals. I mean only 10 at a time was pretty annoying, but he felt safe flying under the radar. Now that you can buy 50 at a time(as of 6.12a2 public soon), it takes him more time to prepare them, so he is being cautious. Maybe one of his loyal customers gets caught with such a large number of the things. Quite a predicament that would place the priest in. So now in exchange for being able to purchase more bonemeal at one time, you have to step outside and wait a few minutes.
You have to "step outside" now in 0.6.12a
And your point is? I know you can only buy 10 in that version but as I stated you will soon be able to buy 50 at a time.

Re: Bonemeal problem in 6.12a

Posted: Tue Oct 16, 2012 7:13 pm
by nyktos
i like the changes, the harder the better!

:twisted:

[and more realistic too...]

Re: Bonemeal problem in 6.12a

Posted: Wed Oct 17, 2012 12:35 am
by Antison
sdevaney wrote:
tek wrote:
sdevaney wrote:Everyone wanted the priest to up his production of bonemeals. I mean only 10 at a time was pretty annoying, but he felt safe flying under the radar. Now that you can buy 50 at a time(as of 6.12a2 public soon), it takes him more time to prepare them, so he is being cautious. Maybe one of his loyal customers gets caught with such a large number of the things. Quite a predicament that would place the priest in. So now in exchange for being able to purchase more bonemeal at one time, you have to step outside and wait a few minutes.
You have to "step outside" now in 0.6.12a
And your point is? I know you can only buy 10 in that version but as I stated you will soon be able to buy 50 at a time.
My point is that even in 0.6.12a, you can only buy 10 at a time, but you are still forced to "step outside".

Why does "step[ping] outside" make any sense anyway? Real life example: You walk into a coffee shop and order 8 coffees and 3 teas. Are you forced to "step outside" just because it takes 3-5 minutes to prepare before the sale is finalized?
Of course not. You may be are asked to step aside or wait in the "pick-up line", but you wont be asked to vacate the facility.

Re: Bonemeal problem in 6.12a

Posted: Wed Oct 17, 2012 4:52 pm
by sdevaney
tek wrote:
sdevaney wrote:
tek wrote: You have to "step outside" now in 0.6.12a
And your point is? I know you can only buy 10 in that version but as I stated you will soon be able to buy 50 at a time.
My point is that even in 0.6.12a, you can only buy 10 at a time, but you are still forced to "step outside".

Why does "step[ping] outside" make any sense anyway? Real life example: You walk into a coffee shop and order 8 coffees and 3 teas. Are you forced to "step outside" just because it takes 3-5 minutes to prepare before the sale is finalized?
Of course not. You may be are asked to step aside or wait in the "pick-up line", but you wont be asked to vacate the facility.
Well I wouldn't compare bonemeal to tea or coffee, it is more like alcohol during the 1920's prohibition era in the USA. Illegal but with a thriving black market.
And the technical answer is that the game engine does not currently support refreshing of the map you are occupying.