fiernaq wrote:Darkwolf wrote:5 or 6 attacks at lower AC and AD. That's not overpowered. It's like the Monk's Flurry of Blows (early levels) in 3.x: more attacks at reduced to-hit and damage. More attacks doesn't automatically mean overpowered.
Unless you have no level cap but you do have an AP cap. Then it can easily become OP.
Example 1:
Level 40 player with 230% AC and 30-36 AD, barehanded for 2 AP attack cost with (2) CS for 12 max AP.
6 attacks @ 33 dmg with an 85% chance to hit = 5 hits for 165 dmg.
Same player equips the Balanced Steel Sword for an additional 32% AC and 3-7 AD for a total of 262% AC and 33-43 AD with an attack cost of 3 AP so 4 max hits.
4 attacks @ 38 dmg with a 90% chance to hit = 3 hits for 114 dmg or possibly 4 hits for 152 dmg. That's a minimum of 13 dmg difference.
Already, the simple act of equipping a weapon (arguably one of the best ones currently available) is a dmg loss. Now, try upping the AD a bit and see how the same formula quickly becomes an overpowering force to be reckoned with.
Example 2:
Level 120 player with 250% AC and 56-62 AD, barehanded.
6 attacks @ 59 dmg with an 85% chance to hit = 5 hits for 295 dmg.
Same player equips the same weapon as above for 59-69 AD.
4 attacks @ 64 dmg with a 90% chance to hit = 192 dmg or possibly 256 dmg if he gets lucky. That's a minimum of 39 dmg difference.
And it just gets worse the higher lvl you get. As long as you can maintain an 85-90% chance to hit and stack everything else in AD you might as well go barehanded for the extra hit. Of course, with the latest change to 0.6.12 you might as well equip the Quickstrike dagger since it's the best weapon that will still let you get 6 hits in. Just for giggles, check out the dmg using Sarumar's stats as currently listed in the Highscore thread:
Level 226 player with 420% AC and 100-107 AD, barehanded.
6 attacks @ 103 dmg with a 93% chance to hit = 5 hits for 515 dmg.
Same player equips the same weapon as above for 103-114 AD.
4 attacks @ 109 dmg with a 95% chance to hit = max 4 hits for 436 dmg. That's 79 dmg less than going barehanded even without missing.
Clearly this game isn't built to accommodate lvl 200+ char (or even 100+) balance at this point, so using that as an example is kinda pointless as a lvl 226 would destory anything and everything the game can throw at it... I don't necessarily disagree with your point, only your examples and the math behind it.
Using the level 40 player, try factoring in damage resist as well... Using your stat examples but adding dmg resist of 5, 10 and 15. I'm also correcting your "miss factor" stats to average out over an infinite number of rounds, and rounding to the nearest damage point...
Example 1 (5 DR):
Level 40 player with 230% AC and 30-36 AD, barehanded for 2 AP attack cost with (2) CS for 12 max AP.
6 attacks @ 33 dmg with an 85% chance to hit = 6*(33-0DR)dmg * 0.85 = 168dmg per round on average.
Same player equips the Balanced Steel Sword for an additional 32% AC and 3-7 AD for a total of 262% AC and 33-43 AD with an attack cost of 3 AP so 4 max hits.
4 attacks @ 38 dmg with a 90% chance to hit = 4*(38-0DR)dmg * 0.90 = 137dmg per round on average.
Example 2 (5 DR):
Level 40 player with 230% AC and 30-36 AD, barehanded for 2 AP attack cost with (2) CS for 12 max AP.
6 attacks @ 33 dmg with an 85% chance to hit = 6*(33-5DR)dmg * 0.85 = 143dmg per round on average.
Same player equips the Balanced Steel Sword for an additional 32% AC and 3-7 AD for a total of 262% AC and 33-43 AD with an attack cost of 3 AP so 4 max hits.
4 attacks @ 38 dmg with a 90% chance to hit = 4*(38-5DR)dmg * 0.90 = 119dmg per round on average.
Example 3 (10 DR):
Level 40 player with 230% AC and 30-36 AD, barehanded for 2 AP attack cost with (2) CS for 12 max AP.
6 attacks @ 33 dmg with an 85% chance to hit = 6*(33-10DR)dmg * 0.85 = 117dmg per round on average.
Same player equips the Balanced Steel Sword for an additional 32% AC and 3-7 AD for a total of 262% AC and 33-43 AD with an attack cost of 3 AP so 4 max hits.
4 attacks @ 38 dmg with a 90% chance to hit = 4*(38-10DR)dmg * 0.90 = 101dmg per round on average.
Example 4 (15 DR):
Level 40 player with 230% AC and 30-36 AD, barehanded for 2 AP attack cost with (2) CS for 12 max AP.
6 attacks @ 33 dmg with an 85% chance to hit = 6*(33-15DR)dmg * 0.85 = 92dmg per round on average.
Same player equips the Balanced Steel Sword for an additional 32% AC and 3-7 AD for a total of 262% AC and 33-43 AD with an attack cost of 3 AP so 4 max hits.
4 attacks @ 38 dmg with a 90% chance to hit = 4*(38-15DR)dmg * 0.90 = 83dmg per round on average.
All in all, you were correct that unarmed was imbalanced, but your math was way off as it didn't factor for damage resist nor for actual chance to hit over time. The balanced steel sword will probably do equal damage at around 20 damage resist, and none of the main mobs have that in the game yet.
QSD is even more effective offensively due to the reduced chance of missing your attack, but sacrifices 20% BC... Makes it high DPS, but less able to evade dmg too, thus effective mainly when you are going to kill your opponent(s) in one round.