Monster Faster Respawn

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by PK17 »

Tree spawn?

Only if I have an axe buddy... and a chainsaw.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Monster Faster Respawn

Post by nyktos »

PK17 wrote:Tree spawn?

Only if I have an axe buddy... and a chainsaw.
:lol: :lol: :lol:

+1 to chainsaws!

:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Monster Faster Respawn

Post by Pyrizzle »

Sarumar:

After the potion has it's positive effects there would be a timeframe after where there is a slight negative effect. What i was saying is that the negative effect wouldn't be effected by sleeping in a bed (so you couldn't get rid of it, only time cures it)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by PK17 »

Sell a cure for the negative effect. Should cost considerably more than the potion.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
User avatar
Meirerion
Posts: 210
Joined: Sun Jun 24, 2012 10:49 am
android_version: 2.3 - Gingerbread
Location: Under a keg.

Re: Monster Faster Respawn

Post by Meirerion »

Potions, potions, always potion. Why not create a "Horn of the Warrior" which "attracts (meaning spawns)" monsters and "Boots of Cowardice" which reduces chances of monsters spawning around you (3-4 squares).
These horn could have a cooldown to make less powerful (or a blood tithe :twisted:)
~May Elythara's wisdom light your path
User avatar
Fire7051
Posts: 299
Joined: Tue Aug 23, 2011 4:20 am
android_version: 3.0

Re: Monster Faster Respawn

Post by Fire7051 »

Meirerion wrote:These horn could have a cooldown to make less powerful (or a blood tithe :twisted:)
That is an awesome idea! I am totally into the blood tithe! Now who would be the first sacrifice.... Decisions, decisions....
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by Tulkas »

Meirerion wrote:Potions, potions, always potion. Why not create a "Horn of the Warrior" which "attracts (meaning spawns)" monsters and "Boots of Cowardice" which reduces chances of monsters spawning around you (3-4 squares).
These horn could have a cooldown to make less powerful (or a blood tithe :twisted:)
I agree. An item that had this effect would be very cool.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Sarumar
VIP
Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Monster Faster Respawn

Post by Sarumar »

Pyrizzle wrote:Sarumar:

After the potion has it's positive effects there would be a timeframe after where there is a slight negative effect. What i was saying is that the negative effect wouldn't be effected by sleeping in a bed (so you couldn't get rid of it, only time cures it)
ahh... Thanks for clarifying your idea... as you know my english is limited :oops:

+1 for your idea of "symptoms of withdrawal" ;)

------------------------------Combined posts---------------------------------------------------
Tulkas wrote:
Meirerion wrote:Potions, potions, always potion. Why not create a "Horn of the Warrior" which "attracts (meaning spawns)" monsters and "Boots of Cowardice" which reduces chances of monsters spawning around you (3-4 squares).
These horn could have a cooldown to make less powerful (or a blood tithe :twisted:)
I agree. An item that had this effect would be very cool.
hmm.. intresting idea, but those items can easily be owerpowered.... How about:
-Horn of the warrior is a weapon; AC-100, AD -15, AP 6
-Boots of Cowardice; BC -50, DR -5, move cost + 3


:twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Monster Faster Respawn

Post by Xero »

And of course a quest where you must choose the path of the warrior or choose the path of the coward. :)
Mayweed
VIP
Posts: 231
Joined: Tue Jul 31, 2012 12:12 am
android_version: 2.1 - Eclair

Re: Monster Faster Respawn

Post by Mayweed »

Sarumar wrote: hmm.. intresting idea, but those items can easily be owerpowered.... How about:
-Horn of the warrior is a weapon; AC-100, AD -15, AP 6
-Boots of Cowardice; BC -50, DR -5, move cost + 3

:twisted:
But as soon (or late...) as the monsters have spawned, you could switch back to
your normal weapon or boots and the malus is gone.
Post Reply