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Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 4:48 am
by nyktos
Antison wrote:Nyktos is alive! I was afraid that we had lost him.
Matthew, this sporadic appearance of your's is killing us :D :lol:
it's killing me too, trust me...
but rest assured - i am working in the shadows.

:twisted:

my kids / family are keeping me busy...
BUT - half of Nor City is done!

and...
with permission - i already have a team working the sequal (boat needed?)

:lol:

LET'S DO THIS!

{still taking applications}

Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 4:51 am
by Pyrizzle
nyktos wrote: construct = golem

an inanimate object given life, unnaturally / magically?

:lol:

c'mon guys (and gals)

:roll:

Yeah... That is what i was saying. lol

Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 11:47 am
by Tomcat
Pyrizzle wrote:
nyktos wrote: construct = golem

an inanimate object given life, unnaturally / magically?

:lol:

c'mon guys (and gals)

:roll:

Yeah... That is what i was saying. lol
Hey, it sounded reasonable, but I wanted the Facts :)

Welcome back, nyktos... Would love to hear about this sequel! Pm me....

Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 5:46 pm
by Ian
Yeah, welcome back to the meetings, Matt! :D
Sorry that I didn't make it this meeting but I'll try to join the next one.

Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 8:28 pm
by cccd3cpt
Anyone in charge of the repo know when itll be updated? (Scott?)
We tested a raw port of 0.7.0a5 and it's no longer working on the BB Playbook. (I'm thinking due to the 4.2 android runtime
So i'll have to do some fixing up before this version is released to the PB

Thanks :)

Re: Andor's Trail Project Meeting #32

Posted: Mon Jul 22, 2013 8:42 pm
by sdevaney
uzahoor10 [SA] wrote:Anyone in charge of the repo know when itll be updated? (Scott?)
We tested a raw port of 0.7.0a5 and it's no longer working on the BB Playbook. (I'm thinking due to the 4.2 android runtime
So i'll have to do some fixing up before this version is released to the PB

Thanks :)
Should be updated Tuesday, we shall see if it goes according to plan.

Re: Andor's Trail Project Meeting #32

Posted: Tue Jul 23, 2013 10:10 pm
by cccd3cpt
Awesome thanks.

Re: Andor's Trail Project Meeting #32

Posted: Wed Jul 24, 2013 8:50 pm
by ashtonk87
Wish I knew how to code things. Id so help out. I got lots of spare time.

Re: Andor's Trail Project Meeting #32

Posted: Fri Jul 26, 2013 2:46 am
by Pyrizzle
Ash:

There are more ways to help than just coding:

We can always use help with:

Writing Dialog for quests
coming up with new and innovative status effects
Creating maps using the Tiled Program (Really not hard to use)
Creating New Items such as Weapons, Armors, potions, foods, etc
and much much more.

Happy hunting adventurer!