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Re: rapier of lifesteal/ring of lesser shadow/hp drain mobs

Posted: Fri Aug 23, 2013 2:46 am
by Pyrizzle
From what i have been playing around with it seems like it is just the regenative effects from teh Rol and Rols that have an effect on the game's speed. I don't see any changes when using potions, food, etc.

Anyone else able to test this as well?

Re: rapier of lifesteal/ring of lesser shadow/hp drain mobs

Posted: Fri Aug 23, 2013 3:13 am
by Xero
Pyrizzle wrote:From what i have been playing around with it seems like it is just the regenative effects from teh Rol and Rols that have an effect on the game's speed. I don't see any changes when using potions, food, etc.

Anyone else able to test this as well?
Xero wrote:
nyktos wrote: try toggling the "Optimized Drawing" preference in the menu screen?

i have seen it effect a lot of things related to how / when animations are produced...

(just a shot in the dark, but it has fixed similar issues in the past)
Did not work. Instead it created a new bug.
Now, instead of automatically ending the turn when ap runs out, some of the time I must tap "end turn".
Fighting Wurm trainers

Antison wrote:Having Regeneration skill, 1 RoLS, and 2 RoL results in some significant lag for me too. It looks to be the dual wielding the RoL that is causing the lag for me as when I unequip one of them, the lag goes away.
I am not a programmer but I have tested it and the more life regeneration animations that take place, the slower the battle. For significant lag fight a Wurm trainer, have 2 rol, 1 rols equipped
It's regeneration ticks only