Re: Multiple equipped items providing same actor conditions
Posted: Sun Jan 05, 2014 2:13 am
As far as i can tell that is how it works.rijackson741 wrote:That sounds logical.Mayweed wrote:So I think:
Item 1 (30%) inflicts condition with 3 rounds & item 2 (20%) inflicts same condition with 4 rounds => 4-rounds-condition replaces 3-rounds-one.
Item 1 (20%) inflicts condition with 4 rounds & item 2 (30%) inflicts same condition with 3 rounds => 4-rounds-condition remains active.
I would expect that you get the higher multiplier to start, and it then drops to the lower multiplier for the remainder of the longer duration (so for example, if you had 5x for 3 rounds and 2x for 5 rounds, for the first 3 rounds it would be 5x, then for the remaining 2 rounds it would be 2x). I have no idea if that's how it actually works though.Mayweed wrote:More complicated it would be, if one instance of the codition has a higher multiplier, but a shorter duration than the other one.
Perhaps then the total effect is calculated.
Sounds very logical to me too