Ah, my beloved topic...
I had one posting long ago about IF and Health points. Imho it is not so important to link it.
But since that time I have had the chance to think a lot about IF skill levels, health points and surviving the game on different Levels.
My "2 cents":
1) at low lvl IF is a must (a simple but deadly fact) - or with other words: investing two or three skill points as early as possible is a good decision, may one of the best decissions a player could choose.
2) after reaching around 200 HP or so and around lvl 70 the game (at the moment) is not so deadly any more. I like it that way, other players prefer more demanding epic battles on lower levels. And no one is forced to increase IF at all!
3) that means everybody can develop his or her Char on their own preferences.
I say:
as long as there is no innovative new way for IF leave it as it is. Players can decide on their own when and how many skill points they use.
If a player stops playing AT after some hours, the whole game itself was not pleasing the player. As long as Oskar's intention is NOT making halve the world addictet to AT those players are free to play whatever they want and how long they want. Enough players enjoy AT for a long time. Some even are faithfull for years!
We (the people reading or writing on this forum) share a unusual intensive relationship with this game. For us it has more meaning than a lot of other game apps.
Part of our support is discussing about AT and all parts of this game.
Even having controverse discussions may help to develop AT. And imho this thread is a bit controverse.
My favourite idea atm is to start every Char with IF lvl 1 and let increase IF optional. Further I though about make avaible IF 2 on lvl 10, IF 3 on lvl 30, IF 4 on lvl 60, ...
PK17 made a point with +10HP option on level up - or even HP increase calculating through a formular. Guess this would fit perfect with my idea.
After all it is an idea.
In the past I prefered to increade starting HP (I had valves around 50 to 200 in mind) - but that would mean to rebalance the whole game valves. Such heavy decissions are not my goal.
The dev team or Oskar makes the decissions and since we keep playing and a lot of players love this game for years now we can say: they do great!
btw: what means IF abuse? IF has no lvl limit and is only aviable every once in a while. So from my understanding it cannot be abused. Getting 1000+HP is a player decisdion and needs 100++ hours of game play to gain. If someone is ready to invest so much time on AT why should this player not reach such an heroic goal in the end? Nobody is forced to do the same.
I can understand that players say that 1000+HP is to much - personally I agree on that. On the other hand I am against regulating any player to gain such valves. That is after all a personal decission. Let us keep it that way.