Page 2 of 2

Re: Need help with skills allocation Ninja build

Posted: Tue Apr 22, 2014 12:28 pm
by rijackson741
Flaming wrote: Evasion does not determine who attacks first.
Whoever engages the battle gets the first strike.

If you tap the baddie before it engages the battle... You get first strike.

If the baddie engages the battle... You get hit first.

Evasion skill decreases the chance that the baddie will engage the battle.
It also increases the chance of successful fleeing. USEFUL.
If you stand next to a monster, even one that does not move, it has a 15% chance of attacking you. You must move next to a monster before you can attack it. The monster moves randomly, and if it moves onto you, it attacks. If it moves away from you, of course it doesn't. If it moves next to you, there is a 15% chance it will attack you. So evasion does indeed reduce the chance the monster will get the first attack. Each level of evasion reduces the monsters chance by 5%, so with 3 levels you can stand next to one as long as you like, and never get attacked.
carrot00 wrote:Ahh I see. So I should focus on damage + evasion? not damage + crit?
Evasion is useful if you go for hit and run tactics. Some people don't like the idea of running away, but I am a big fan of hit and run. Running away is just a "tactical retreat" :) . If you attempt to flee you have a 20% chance of failure. Each level of Evasion reduces that by 5%.

But you really need to get Combat Speed before worrying about Evasion. At the moment you have 10AP, an attack cost of 4AP and a move cost of 6AP. So you can attack twice, or attack once and attempt to flee. Get the JoF and your attack cost is 3AP, so you get to attack three times, which is a 50% boost in damage! If you intend to flee, you still only get one attack though. Get the Villains Leather armor and one level of CS, so your move cost is 5AP and you have a total of 11AP, and you then also get to hit twice and attempt to flee, which in that scenario is double the damage per round. Get the second level of CS and you get to attack 4 times, or attack twice and attempt to flee even without the Villains Leather Armor.

Re: Need help with skills allocation Ninja build

Posted: Tue Apr 22, 2014 1:24 pm
by carrot00
If I hit and run, will monster's HP, after attacks done, remain after I left it?

EDIT: HOLY SITH! I tried hitting and run, and monster's HP is the same, this is so cool!

Re: Need help with skills allocation Ninja build

Posted: Tue Apr 22, 2014 2:44 pm
by Duke
it looks like you are using the quick strike dagger and already have the jewel of fallhaven, so don't worry about crits, go for dmg, you will mow thru baddies like a hot knife thru butter. :twisted:

the villains leather armor will reduce your move cost by one, so you can possibly benefit from that when hitting and running.

Re: Need help with skills allocation Ninja build

Posted: Tue Apr 22, 2014 2:49 pm
by Flaming
Try going for some extraordinary gear. Vaulgas shimmering hat decreases move cost by one. Mixed with vilans leather armor and cowards boots...

Only 2 flee and move cost! Such a ninja!

Re: Need help with skills allocation Ninja build

Posted: Tue Apr 22, 2014 10:39 pm
by carrot00
I guess I'm on the right track :evil: I'll go with more damage and decreased move cost. :D

Re: Need help with skills allocation Ninja build

Posted: Tue Apr 22, 2014 10:52 pm
by rijackson741
If you have JoF and QSD you currently get 5 strikes per round (10AP total), or 2 strikes per round and a chance to flee (10AP total). Lowering your move cost by 1 using the Villain's Leather Armor will not change these numbers unless you also get CS1, in which case you would get 3 strikes per round and a chance to flee (11AP total).