Re: Rogue-like games, RPG's
Posted: Fri Dec 30, 2016 12:32 am
This is a known problem, and there are plans to fix it. Not in the next release though. The project is not far enough along.Voom wrote:weapons with higher attack costs (slower) are severely disadvantaged. There isn't much of a compensation for that. Usually the slower the more powerful.
Not meaningless, but harder to calculate, and compensate for, yes. A lot of work has actually been done on this, but it is, as you say, a tough nut to crack, so there's more to be done.Voom wrote:It's also how to calculate stats fairly b/c after a certain amount of progress, equipment stats are meaningless. For example, 5 hp means a lot to a lvl 4 char but is meaningless to a lvl 45 char.