Re: Axe and Pickaxe (Shortcut Ideas)
Posted: Fri Apr 17, 2020 4:30 pm
In the case of Remgard, I think that part of why it feels so long is that currently there is little to do on the path back and forth but fight your way through each time, as you focus on those few quests that involve Remgard. We've all kind of gotten used to doing quests in groups by area, because that's how the major increases in content tend to be released.
Once we have other places to go along the way - note the signs for Brimhaven and Brightport, and a few dead ends that could turn into new areas someday - then it will feel more natural to wander long distances, stopping to do another bit of a quest or explore a new area. Instead of just "I just talked with Unzel's buddy. Now I have to go all the way back past Fallhaven, talk with Unzel again, and then turn right back around and go all the way back to Remgard to finish it up", etc.
Once we have other places to go along the way - note the signs for Brimhaven and Brightport, and a few dead ends that could turn into new areas someday - then it will feel more natural to wander long distances, stopping to do another bit of a quest or explore a new area. Instead of just "I just talked with Unzel's buddy. Now I have to go all the way back past Fallhaven, talk with Unzel again, and then turn right back around and go all the way back to Remgard to finish it up", etc.