Oh, I wasn't even thinking about that, in which case I think you're right, especially if the exp build gets dropped to 5% increase.Rambo wrote:Sorry, I may have been unclear. I meant, to choose a 10% exp skill over a 12%AC skill, in my eyes is sacrificing the 12%AC in hopes he can grind out levels faster . My point was that even though the exp boost may get you to, say, lvl 40 faster, a lvl35 character that used his skills in AC may actually be stronger(and have a smaler exp table than a lvl 40). 2 skill points in AC compared to 2 skill points in EXP, the guy that chose AC would be the equivalent to 5 lvls higher in combat.
Either way, these new skills are a new reason to keep grinding by the cabin so I can have more skill points when the next update comes out (thanks also to Oskar for making it retroactive for those of us who have been playing for a while )
I'd probably mainly go with AC, the extra AP one, the critical hit/chance ones, and the drop chance ones.
Edit: I was thinking I might still use the extra XP skill as an overall investment since I can still increase my AC & AD from the level ups in between every 4th one. Also, it might be more helpful to people at higher levels when higher AC won't make as much of a difference (from what I've been reading in other topics).