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Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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sorrow
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Re: Extraordinary and legendary items

Post by sorrow »

The GoW is like a Ruby or any of the other gems. They do nothing as of yet

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

sorrow wrote:The GoW is like a Ruby or any of the other gems. They do nothing as of yet
This is not true. The ruby has a very important use in version 0.7.0

The use for a GoW is very interesting in that Oskar has stated on many occasions that legendary and extraordinary items are not needed in order to finish the game. So with that said, I would be shocked beyond belief if the GoW will be tied to something like being needed in order to complete a quest.
"A home without a beagle is just a house"
Mino
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Re: Extraordinary and legendary items

Post by Mino »

Antison wrote:
sorrow wrote:The GoW is like a Ruby or any of the other gems. They do nothing as of yet
This is not true. The ruby has a very important use in version 0.7.0

The use for a GoW is very interesting in that Oskar has stated on many occasions that legendary and extraordinary items are not needed in order to finish the game. So with that said, I would be shocked beyond belief if the GoW will be tied to something like being needed in order to complete a quest.
It could be useful if were made to work as a substitute for the Olgyleth crystals. It wouldn't be necessary for anything quest-wise, but could be used to gain extra specializations once you run out of the crystals, so it would be worth while if you have the time and want more than what the 8 crystals can get you.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

Rather than using the GoW merely as an alternative Oegyth crystal, if it is going to have a use at all, I'd rather it be a unique one. Keeping you alive in a frozen area, perhaps?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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sorrow
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Re: Extraordinary and legendary items

Post by sorrow »

But then the drop rate of the GoW would have to be reduced because some people can be grinding for it and.never get it.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
OMGitsMe
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Re: Extraordinary and legendary items

Post by OMGitsMe »

I am STILL grinding for it... Gained 5 levels there do far. Almost 400 axes.
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection :D
The criticals come often, and hit HARD!
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

sorrow wrote:But then the drop rate of the GoW would have to be reduced because some people can be grinding for it and.never get it.
Good point... Either the drop rate would need to be higher, or the intended use itself would need to be a bonus, not a necessity.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
dragejeger
Posts: 31
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Re: Extraordinary and legendary items

Post by dragejeger »

[/b]
Tomcat wrote:
sorrow wrote:But then the drop rate of the GoW would have to be reduced because some people can be grinding for it and.never get it.
Good point... Either the drop rate would need to be higher, or the intended use itself would need to be a bonus, not a necessity.
Keep in mind that grinding is necessary to get to higher levels and actually defeat next higher quests. So, if it's not too much trouble, why not grind for these items too. Afterall, people kill for gold and diamonds today. What bonuses do they have? STATUS. I think the goW is a greed item. Most of the extraordinary & legendary items are collectibles.
I want ... NO, I reeeally neeeed that gemstone!) It will really give me a Legendary and Extraordinarily very warm feeling in my heart to have one. :ugeek:
Then there's the new Serpent's Hauberk armour. GREAT ITEM! It is listed in the game as Extraordinary, Armour (light).
AND the new Shadowstalker armour. Another GREAT ITEM! Also listed in the game as Extraordinary, Armour but (heavy).
They're both AWESOME; but I prefer the Serpent's armour.
And I paid to have the Xul'vir restored ... just because I could.

:twisted:

New char began with level 0.7
Level: 54
Max HP: 96
Alignment: Shadow


Items equipped:
Weapon: Quickstrike dagger (Purchased in the black market.)
Hat: Enchanted combat helmet (Purchased in a shop.)
Armour: Serpent's hauberk (Extraordinary) (Won in boss battle.)
Necklace: Jewel of Fallhaven (Purchased in a shop.)
Shield: Remgard combar shield (Purchased in a shop and later upgraded by shopkeeper.)
Ring #2: Villain's ring (Purchased in the black market.)
Boots: Enhanced combat boots. (Purchased in a shop.)
Gloves: Troublemaker's gloves (Purchased in the black market.)
LAST BUT NOT LEAST ... Ring #1 : Ring of lesser Shadow (IMHO, it was worth every second of time and all the energy spent grinding for it.)

Combat skills (current)
Action points (AP): 12/12
Re-equip cost (AP): 5
Use item cost (AP): 5
move cost (AP): 6
Attack cost (AP): 2
Attack chance (AP): 239%
Attack damage: 42-50
Critical hit skill: 18
Block chance: 64%
Damage resistance: 3

Active Conditions
Shadow Regeneration

Base combat skills (without equipment and skills)
Max HP: 83
Max AP: 10
Re-equip cost (AP): 5
Use item cost (AP): 5
move cost (AP): 6
Attack cost (AP): 4
Attack chance (AP): 115%
Attack damage: 35
Block chance: 24%

Game Stats
Completed Quests 48
... (Quests not completed: Search for Andor and Lost Treasure)
Places visited 364
Times fallen unconscious 8
Gold spent in shops 167352
Items used 601
Monsters killed 18539
Most commonly used item Meat (346) (Yum! My favorite: Uncooked meat of rabid dog. :roll: )
Most powerful monster killed Plaguestrider master (Really?) I have completed up to Lodar.

Most commonly killed monsters
Shadow Gargoyl trainer (4385)
Shadow Gargoyl master (2884)
Cave snake (287)
Venemous Cave Snake (285)
Tough Cave snake (282)

Now to go search out that goW.
Last edited by nyktos on Tue Aug 20, 2013 3:12 pm, edited 1 time in total.
Reason: spoiler added
User avatar
sorrow
Posts: 1898
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android_version: 2.3 - Gingerbread
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Re: Extraordinary and legendary items

Post by sorrow »

You completely over looked what we were talking about. The idea of needing the GoW for a quest. Yes those 2 armor pieces are extraordinary but there boss drops. This is a grinding item. And we were talking about it being used as a quest item it for trade. And if it is indeed will be.used in such manor then the drop rate shouldn't be higher.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

sorrow wrote:You completely over looked what we were talking about. The idea of needing the GoW for a quest. Yes those 2 armor pieces are extraordinary but there boss drops. This is a grinding item. And we were talking about it being used as a quest item it for trade. And if it is indeed will be.used in such manor then the drop rate shouldn't be higher.

If the GoW is needed to complete a quest, then it should not be a grinding item. Once enough content is developed, no L/E should he necessary to complete any quest, and no grinding levels should be necessary to advance from quest to quest. I knows this is not the case yet, but we should take the long view.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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