
MF has been tested, and works as expected. One player even cheated to try extreme levels of MF, to the point where he got one RoLS on each kill.
Ah, of course, sorry.Zukero wrote:He used past tense, so I think he meant that when he was at zero kills, he had a 97% chance ...
That's correct (i.e Samuel isn't).nioreh wrote:"On average you have to kill specific monsters 10000 times..."
(should be 6932. Calculated from 1-0.9999^n=p ... solve for p=0.50 gives n=6932)
I think in this case however Samuel is correct. The text in the game is ambiguous (or perhaps even a little misleading), but I think Samuel is correct when he says "Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the base drop rate.". I haven't checked the code, but that's the way everything else in AT works, so it's probably the way MF works too. Bonuses only boost base stats, not current stats.nioreh wrote:"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
Hm, I see what you mean.rijackson741 wrote:nioreh wrote:"On average you have to kill specific monsters 10000 times..."
...I think in this case however Samuel is correct. The text in the game is ambiguous (or perhaps even a little misleading), but I think Samuel is correct when he says "Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the base drop rate.". I haven't checked the code, but that's the way everything else in AT works, so it's probably the way MF works too. Bonuses only boost base stats, not current stats.nioreh wrote:"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)