Page 116 of 216
Re: Extraordinary and legendary items
Posted: Thu Jun 18, 2015 8:09 pm
by Zukero
Less likely but more lucky

MF has been tested, and works as expected. One player even cheated to try extreme levels of MF, to the point where he got one RoLS on each kill.
Re: Extraordinary and legendary items
Posted: Fri Jun 19, 2015 4:47 am
by Usirim
Yeah, but I did this only for testing purposes. Finding special items with every hit is boring, so boring that I would deinstall AT after a while.
In real play I am happy with MF 4 for approx. 100 levels and collected some RoLS. Much more than I get ElyR ("only" 3 out of 20000 kills).
Since we have a lot of players which finds RoLS so "quick" there has to be one poor player who may search for his/her ethernal game life - hopefully only in theory.
Best finding quote I had was on a Samsung Galaxy Ace with Android 2.2. Maybe the random generator with this OS was different I asked myself not only once?

Re: Extraordinary and legendary items
Posted: Fri Jun 19, 2015 11:44 am
by Nut
Zukero wrote:He used past tense, so I think he meant that when he was at zero kills, he had a 97% chance ...
Ah, of course, sorry.
I should have worked harder in English classes at School

Re: Extraordinary and legendary items
Posted: Wed Jul 08, 2015 4:50 pm
by albegadeep
Major progress since my last post (June 18, 2015) - I've gotten a second RoLS, two RoL, and now I'm working on ElyR. Much better. And with only 2 MF.
Re: Extraordinary and legendary items
Posted: Thu Aug 13, 2015 4:24 am
by Voltageaav
I randomly got Shadowfang and was really impressed with the stats so I equip it, go into battle, and then I realize it gives me one of the worst debuffs in the game instead of the thing I'm hitting. Pretty much useless.
Re: Extraordinary and legendary items
Posted: Thu Aug 13, 2015 5:43 am
by Zukero
Yeah most extraordinarily are collectibles, rather than great items. The GoLF can be put to good use though.
Re: Extraordinary and legendary items
Posted: Fri Aug 14, 2015 6:28 pm
by Act of God
I'm convinced that I will never get the ElyR. Killed 1162 Wyrm Trainers and 1086 Wyrm Apprentices. My time playing has fallen off considerably, though, since we've been update-less for quite some time and I have nothing else to accomplish.
Gimme the sword!!!
Re: Extraordinary and legendary items
Posted: Sat Sep 05, 2015 4:46 pm
by nioreh
Good info Samuel but you got the math all wrong.
None of these are true (unless what is written in game text is different from what the code actually does):
"On average you have to kill specific monsters 10000 times..."
(should be 6932. Calculated from 1-0.9999^n=p ... solve for p=0.50 gives n=6932)
"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
Also there's a far superior grind method.
I'm on the phone now, I'll make a longer post from the computer some time later.
Edit: Whoa... Sorry, I didn't see all the following pages. Damn long topic.
Re: Extraordinary and legendary items
Posted: Sat Sep 05, 2015 8:58 pm
by rijackson741
nioreh wrote:"On average you have to kill specific monsters 10000 times..."
(should be 6932. Calculated from 1-0.9999^n=p ... solve for p=0.50 gives n=6932)
That's correct (i.e Samuel isn't).
https://www.dropbox.com/s/2jgfka6u91v05 ... .xlsx?dl=0
(Go to the third tab, which in a Dropbox display of a spreadsheet is not obvious, but it's there at the bottom of the screen in pale blue. Either that, or download the spreadsheet and look at it on your PC)
nioreh wrote:"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
I think in this case however Samuel is correct. The text in the game is ambiguous (or perhaps even a little misleading), but I think Samuel is correct when he says "Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the
base drop rate.". I haven't checked the code, but that's the way everything else in AT works, so it's probably the way MF works too. Bonuses only boost base stats, not current stats.
Re: Extraordinary and legendary items
Posted: Mon Sep 07, 2015 11:16 am
by nioreh
rijackson741 wrote:nioreh wrote:"On average you have to kill specific monsters 10000 times..."
...
nioreh wrote:"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
I think in this case however Samuel is correct. The text in the game is ambiguous (or perhaps even a little misleading), but I think Samuel is correct when he says "Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the
base drop rate.". I haven't checked the code, but that's the way everything else in AT works, so it's probably the way MF works too. Bonuses only boost base stats, not current stats.
Hm, I see what you mean.
Instead of the probability (p) being written like:
p=0.01*1.5^[MF-lvl]
It would read like:
p=0.01+0.01*0.5*[MF-lvl]
I would file this as misleading text, at currently written* it suggests the former, not the later. It would need some kind of addition** to be clear and correct. Thanks a lot rijackson741 for helping me clear things out though!
*(v0.7.1) "Increases the chance of finding non-ordinary items by 50% (of the base chance)** for each skill level."