This post got me thinking....
sorrow wrote:True but as of now ur only able to have up to 12 AP there should b more I think
Actually if you have a ELYR equipped you can have a max of 14 AP.
And if you are wearing the Jewel of Fallhaven your Attack Cost (AP) will be lowered by 1.
Unfortinutly the ELYR's Attack cost is 5.
( 10 + 2 + 2 ) / (5-1) = 3 attacks with 2 AP left over.
(Max AP + Skill Bonus + Equpped Item bonus) / (Attack Cost - Attack cost modifier) = #ofAttacks + anylefteroverAP
If you factor in having a level in Cleave the benefits can become much greater.
2 Leftover AP with one kill adds 3 more AP
2+3 = 5 = 1 swing with 1AP leftover
now if you manage to kill another NPC you can get one more swing in.
1 AP leftover + 3 Gained from the kill = One more swing.
....Hmmm... 5 Swings in a turn (assuming you getting kills in) with the Elyr, maybe i have been underestimating it.... Too bad it's AD is so low.
With a Skill Level of 2 on Cleave i think this weapon could be even better. lol Maybe i should get a ELYR and create a build around it. If i go all out on AC and AD i think this could be a quite effective build.
Stats:
HP: <---- Nope, that's what Increased Fortitude is for
AC: <---- Yes! Tons of it! Stopping somewhere around 350% (w/ gear)
AD: <---- As much as i can get.
BC: <---- Not important on this build.
Skills:
Increased Fortitude (As many levels as i have skill points to spare)
Combat Speed (2 levels)
Cleave (2 levels)
Evasion (up to level 4 eventually)
*Weapon Accuracy (2 levels)
*Hard Hit (2 levels)
(I should be able to have all these skills by level 60 easy)
* = Only getting these because they are a prerequisite for Cleave
Eventually: Getting some skill points in Corpse Eater too.
....

After crunching the numbers for what it would be like with Cleave 2 i have noticed that if you can keeping killing the NPCs that you can pretty much fight on forever.
14 = Max Ap with ELYR and Combat speed 2
S = swings
L = Leftover AP
G = Gained from 1 kill
4AP = 4 attack cost
14 / 4AP = 3S, 2L
2L + 6G / 4AP = 2S
6G / 4AP = 1S, 2L
2L + 6G / 4AP = 2S
6G / 4AP = 1S, 2L
2L + 6G / 4AP = 2S
6G / 4AP = 1S, 2L
........
Hmmmmmm.... Mobs that come to me.....
