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Re: Ideas for The Meeting - [Nov. 18th]

Posted: Sun Nov 18, 2012 12:11 am
by Antison
Pyrizzle wrote:
Wyrmspawn wrote:I'd love to see mplemented more unarmed skills.
What kind of skills do you have in mind Wyrm?
one that will allow you to fight with 1 hand tied behind your back. :lol:

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Sun Nov 18, 2012 12:24 am
by Pyrizzle
tek wrote:
Pyrizzle wrote:
Wyrmspawn wrote:I'd love to see mplemented more unarmed skills.
What kind of skills do you have in mind Wyrm?
one that will allow you to fight with 1 hand tied behind your back. :lol:
to be truely unarmed you would need to have both arms tied behind your back. :lol:

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Sun Nov 18, 2012 8:13 pm
by sdevaney
Well I had a great meeting today with Matthew, Brent, and Ian. We have decided to postpone the official meeting due to circumstances beyond our control. We hope to have a make up meeting next week depending on schedules. We will of course keep everyone informed.

Thanks,
Scott

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Mon Nov 19, 2012 11:31 am
by Wyrmspawn
Pyrizzle wrote:
Wyrmspawn wrote:I'd love to see mplemented more unarmed skills.
What kind of skills do you have in mind Wyrm?
in Chinese Kung Fu, there are many forms of fighting, involving different uses of hands. For example, there was some style of kung fu in which your hands imitate a clawlike gesture of the eagle, and you gouge at the enemy's face, or if you're good enough at Kung Fu, even puncture their skull with your fingers. There are also a few that involves fists, and one that I read of involving using only one or two fingers like a stabbing weapon. A master can use one finger to punch right through a wooden plank. Also, very interestingly, in one lengen, a Shaolin monk can supposedly create images of his palms all around him, just by moving them on a pre-trained path very, very quickly, until there's virtually no way of getting through his defense. This technique seems to be called the thousand-handed-buddha's palms.

So, anyway, even if you are unarmed, there are many different ways that you can fight... get my drift? I propose that there be skills that you can choose to increase your unarmed stats, for example,
Hardened knuckles:
For every level, adds two AD for unarmed only.

Palm Chop: For every level, add one AD and ten AC for unarmed only.

Sharpened Claws (no name cool enough comes to mid... yet. don't worry, I'm on it!)
Adds 5 Critical Hit Skill for unarmed for every level, first level adds 1 Critical Hit multiplier.

Shadowpalm:
For every level, add ten AC and ten BC to unarmed.

Ghostly Blows:
Add the enemy's damage points to the damage you inflict. One level only.

Strong Kick:
Add +2 damage and 10% AC and BC per level. Cannot dual wield.
I think that you should only be able to use one skill at a time, as you cannot claw and punch your enemy at the same time.

More to come, still editing. What do you guys think?

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Wed Nov 21, 2012 5:50 pm
by Konizooka
+1 for the idea, it's really a great one.. But there are certain things I didn't understand. If these skills are only for unarmed, then suppose I use my skill points to gain the skills, and later on go and get armed, what will happen to these skills? Will I still be able to use my existing skills?

Also, if we are considering the fact that its only for the unarmed skills, I doubt it will have much use. If there are better weapons to be used, which can cause more damage and increase the stats, rarely does one stay unarmed for long in the game.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Wed Nov 21, 2012 8:47 pm
by Antison
Konizooka wrote:+1 for the idea, it's really a great one.. But there are certain things I didn't understand. If these skills are only for unarmed, then suppose I use my skill points to gain the skills, and later on go and get armed, what will happen to these skills? Will I still be able to use my existing skills?
If it works like "More Criticals" & "Better Criticals", then the answer is "no". I fell into that trap with them back when skills were 1st introduced in version 0.6.10(I think that's the right version) as I upped them both back when I was using the "Flagstone's Pride" and when I switched to the RoL I was none to happy that I wasted 3 skill points.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Thu Nov 22, 2012 12:37 am
by Darkstar
I was hoping someone would address a small control bug. If the D-pad is enabled to disabled the tap the screen to move option. Thanks.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Thu Nov 22, 2012 1:33 am
by Antison
Darkstar wrote:I was hoping someone would address a small control bug. If the D-pad is enabled to disabled the tap the screen to move option. Thanks.
Correct me if I am wrong, but what I think you are asking for is one of the biggest reasons why I don't use the d-pad. When it is enabled, you would like to see the default move settings disabled. In other words, click anywhere off the d-pad would not move the hero. Correct?

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Thu Nov 22, 2012 2:02 am
by nyktos
yeah, this has been mentioned before...
but it's never really gotten the attention that it should've.

and i agree, when the d-pad is activated...
it should be "the only way" to move about the screen.

if you miss the d-pad when touching the screen,
the hero might move in as unintended direction... as opposed to just standing still.

unintended direction = undesired results = needs fixing
just my two cents...


:twisted:

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Thu Nov 22, 2012 7:57 am
by Darkstar
Thanks Nyktos that was exactly what I was talking about.