this all looks great, but to keep the possible combinations down its probably best to decide on one image for each equip type.
Ie.
Hat Image =
Shirt/Amour Image =
Necklace Image =
Weapon Image =
Shield Image =
Ring Image =
Gloves Image =
Boots Image =
that would create less variations to draw from the base image
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Modify Character Image based on equipment/experience
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Re: Modify Character Image based on equipment/experience
Like queztions states the best way would be to provide layers for every part of the equipment:
1. layer: Body
2. layer: Sword behind his back or in his left hand (the bag can be removed then)
3. layer: Shirt
4. layer: Helmet
5. layer: Necklace
6. layer: Shield
IMO boots, rings and gloves can be omitted. (would be hard to spot a difference.)
So far we have:
1. layer: complete.
2. layer: 1 item (sword)
3. layer: 1 item (shirt)
4. layer: 1 item (cap)
5. layer: 1 item (red necklace)
6. layer: 1 item (round shield)
I think we need 3 or 4 images for each layer when we want to introduce this into the game.
1. layer: Body
2. layer: Sword behind his back or in his left hand (the bag can be removed then)
3. layer: Shirt
4. layer: Helmet
5. layer: Necklace
6. layer: Shield
IMO boots, rings and gloves can be omitted. (would be hard to spot a difference.)
So far we have:
1. layer: complete.
2. layer: 1 item (sword)
3. layer: 1 item (shirt)
4. layer: 1 item (cap)
5. layer: 1 item (red necklace)
6. layer: 1 item (round shield)
I think we need 3 or 4 images for each layer when we want to introduce this into the game.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: Modify Character Image based on equipment/experience
Sorry, have not had the time to create new images lately.
I doubt it will work but I will try to create the chain mail Bornain
That's right, I thought it possibly would be easier to create an own image for every combination, but it would probably really be better to create an own layer for everything. Sadly the cap I made does only work if we cut his hair so I will work on a better image for the capSamuel wrote:Like queztions states the best way would be to provide layers for every part of the equipment:
Yes I totally confirm thisSamuel wrote:IMO boots, rings and gloves can be omitted. (would be hard to spot a difference.)
I doubt it will work but I will try to create the chain mail Bornain
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Re: Modify Character Image based on equipment/experience
I am in favor of anything that covers or cuts, or combs, or otherwise prevents the "porqupine cut" hairdo he has now from showing. As fond as I am of the little guy, I am really, really glad he is getting a makeover. Great job! +1,000
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Re: Modify Character Image based on equipment/experience
No need to. We can use the hair as a "cap" too.Gottkaiser wrote:Sadly the cap I made does only work if we cut his hair so I will work on a better image for the cap
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: Modify Character Image based on equipment/experience
Creation Progress is sadly getting pretty slow lately, but I'm glad I can introduce a new weapon, the hammer
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- nyktos
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Re: Modify Character Image based on equipment/experience
we have time, and that looks great!!!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Modify Character Image based on equipment/experience
I'm not sure what I should change with these, would be glad about feedback what you like/don't like about them
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Re: Modify Character Image based on equipment/experience
They look great to me. Why do you want to change anything?
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Re: Modify Character Image based on equipment/experience
The shield ones look great, but the armor one looks like the hero is in a straight jacket.
Last edited by Antison on Thu Dec 01, 2011 11:37 pm, edited 2 times in total.
"A home without a beagle is just a house"