Page 3 of 4
Re: New Potion - Instant Re-spawn
Posted: Mon Dec 12, 2011 10:48 pm
by Mino
logopile wrote:
and if i read that other post correctly, the only reason to bring back an extinct species...is to kill them all off AGAIN?
I never said it was a nice reason
But there's probably actual real life hunters that only want an extinct species back so they can still hunt them.
Re: New Potion - Instant Re-spawn
Posted: Mon Dec 12, 2011 11:13 pm
by dacron
Mino wrote:I haven't done the math, but once you have the potions, how is that not faster?
Once you have the potions yes you would be correct. Potions will take farming time, drop rates are already low, I skipped most insect mobs if they weren't required for my leveling zone. Hope those aren't mats. Repeating the quest is time consuming also, let's say bonemeal is a Req, I spend 15 minutes screen tilting to use them as currency. Now I have to travel to the quest giver, now I have to converse with said quest giver "x" number of times. To many moving parts, for what? I don't see the justification of adding it. It's wasted programming space and time.
Re: New Potion - Instant Re-spawn
Posted: Tue Dec 13, 2011 12:34 am
by Mino
The reason for having to supply the ingredients each time was because there were some complaints about the very cost-effective bonemeal potion being too easy to obtain once you do the 5 bones quest (although there are admittedly other quests before getting to that point). Personally, I wouldn't mind if you only had to provide the supplies once, the same way it is for the BMPs.
I mostly looked at my own inventory and suggested items I already had a lot of anyway. With bonemeal as an example, I have about 200 right now, and I've seen other people say they have 1000s. So that part is already done.
But if such a potion never gets added, I won't be too sad about it, I'll just be patient and wait for re-spawns like I do now (or did back when I was in the Gargoyle caves, the Iqhan guys seem to respawn faster than any previous group I've seen).
Re: New Potion - Instant Re-spawn
Posted: Tue Dec 13, 2011 1:01 am
by dacron
Mino wrote:The reason for having to supply the ingredients each time was because there were some complaints about the very cost-effective bonemeal potion being too easy to obtain once you do the 5 bones quest (although there are admittedly other quests before getting to that point). Personally, I wouldn't mind if you only had to provide the supplies once, the same way it is for the BMPs.
I mostly looked at my own inventory and suggested items I already had a lot of anyway. With bonemeal as an example, I have about 200 right now, and I've seen other people say they have 1000s. So that part is already done.
But if such a potion never gets added, I won't be too sad about it, I'll just be patient and wait for re-spawns like I do now (or did back when I was in the Gargoyle caves, the Iqhan guys seem to respawn faster than any previous group I've seen).
I understand where you are coming from. I think the hypothesis behind the idea is good. I think the execution of the idea is bad. I'm not against the respawn pots. I'm against adding them before the game is complete, and against the method at which they are aquired.
Potential thread hijacking alert...
Posted: Wed Dec 21, 2011 1:24 am
by theGleep
I understand the desire for respawn and I like the quest...but I'm not a fan of the idea of a potion to cause respawn.
What if one of the legendary items were a bedroll? You'd drop it and - instant bed. When you walk over it, it does the same "reset" that a bed does, including more critters to kill - and it gets added back into your inventory?
Of course, using it during combat would be out of the question. And if you "camp" in a place where critters tend to walk, you may be woken up - and suffer drastic penalties.
Maybe even risk the possibility of being woken up even if critters don't walk there?
Re: Potential thread hijacking alert...
Posted: Wed Dec 21, 2011 10:12 pm
by dacron
theGleep wrote:I understand the desire for respawn and I like the quest...but I'm not a fan of the idea of a potion to cause respawn.
What if one of the legendary items were a bedroll? You'd drop it and - instant bed. When you walk over it, it does the same "reset" that a bed does, including more critters to kill - and it gets added back into your inventory?
Of course, using it during combat would be out of the question. And if you "camp" in a place where critters tend to walk, you may be woken up - and suffer drastic penalties.
Maybe even risk the possibility of being woken up even if critters don't walk there?
That is actually a decent idea, rather then the woken up idea how about a rebuff that represents a lack of good sleep to compensate, make it effect ad, or ac. Man that was really ingenious though, the only flaw is farming for another legendary item.
Re: New Potion - Instant Re-spawn
Posted: Fri Dec 30, 2011 7:39 pm
by phydeaux
lol, pc_groggy:
chance to be woken by monster: 10-20%
ac: -25%
ad: -2 to 5
bc: -25%
cc: +15% (people who wake up swinging )
make the risk painful so one really thinks a about whether the benefit is worth it

Re: New Potion - Instant Re-spawn
Posted: Sat Dec 31, 2011 4:39 am
by Chest_Rockfield
Being able to auto respawn is an attribute of a legendary item I'd be willing to grind for. Naw, nevermind. I wouldn't. Respawn rate in Iqhan cave is already so good, who needs to sleep?
Re: New Potion - Instant Re-spawn
Posted: Fri May 11, 2012 7:29 pm
by theGleep
Here's another thought - how about a "Monster Pheremone" potion. Takes a while to wear off, but while active it causes faster respawn?
Re: New Potion - Instant Re-spawn
Posted: Fri May 11, 2012 11:32 pm
by Mino
theGleep wrote:Here's another thought - how about a "Monster Pheremone" potion. Takes a while to wear off, but while active it causes faster respawn?
Does that mean if I don't kill a rabid dog right away it will start humping my leg?
