Shadowgloves

A place for general discussion about the content and gameplay of Andor's Trail.
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Shadowgloves

Post by nyktos »

phydeaux wrote:That would be an awesome idea, 'specially since you've already done everything but code it in :D
then people really would start hunting them...

:shock:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
phydeaux
VIP
Posts: 339
Joined: Fri Dec 09, 2011 7:40 am
android_version: 5.1 - Lolipop
Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
Contact:

Re: Shadowgloves

Post by phydeaux »

Well, they could be put on another mob... Specially since this would add to the ' no more gold drops for non human enemies list' one *would* wonder how a frog could manage to carry around a set of gauntlets that probably not only weigh more than it does, but that it could also probably fit inside of...
Samuel
VIP
Posts: 655
Joined: Wed Feb 23, 2011 3:35 pm
android_version: 2.2

Re: Shadowgloves

Post by Samuel »

phydeaux wrote:Well, they could be put on another mob... Specially since this would add to the ' no more gold drops for non human enemies list' one *would* wonder how a frog could manage to carry around a set of gauntlets that probably not only weigh more than it does, but that it could also probably fit inside of...
Perhaps we should make it a drop of any monster that is killed on april fools day. ;-)
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
lady black
Posts: 566
Joined: Sat Apr 09, 2011 6:18 pm
android_version: 12 - Android 12
Location: Chicago area, Illinois, USA

Re: Shadowgloves

Post by lady black »

Very true, phydeaux! And they look like a particularly large and heavy pair of gloves, too. I agree with your choice of the word "gauntlets"--these are no ordinary "gloves".
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
phydeaux
VIP
Posts: 339
Joined: Fri Dec 09, 2011 7:40 am
android_version: 5.1 - Lolipop
Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
Contact:

Re: Shadowgloves

Post by phydeaux »

Lol, and make them godlike on april fools, but worse than useless on any other day of the year?
lady black
Posts: 566
Joined: Sat Apr 09, 2011 6:18 pm
android_version: 12 - Android 12
Location: Chicago area, Illinois, USA

Re: Shadowgloves

Post by lady black »

That would probably be very hard to code. Probably better to leave them as they are now: non-existent!
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
phydeaux
VIP
Posts: 339
Joined: Fri Dec 09, 2011 7:40 am
android_version: 5.1 - Lolipop
Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
Contact:

Re: Shadowgloves

Post by phydeaux »

Not particularly... Should just be an if/then statement on a date call... And an extra line in the xml for each mob to drop the item and the item itself... I would think...
Post Reply