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Re: new maps

Posted: Tue Jul 03, 2012 1:37 am
by Antison
Pyro,

Why do I have this suspicion that your photo is hanging up in the Seattle fire stations :?:

Re: new maps

Posted: Tue Jul 03, 2012 1:46 am
by nyktos
:lol: :lol: :lol:

Re: new maps

Posted: Tue Jul 03, 2012 3:39 am
by Pyrizzle
tek wrote:Pyro,

Why do I have this suspicion that your photo is hanging up in the Seattle fire stations :?:
~LOL~

That would require them to see me first. I'm too sneaky for them!

:lol: funny timing... I just received my staff for firespinning in the mail today. Gonna go burn tonight after work hopefully. Hope the firedepartment doesnt show up. :lol:

Re: new maps

Posted: Thu Jul 05, 2012 1:18 pm
by fiernaq
*hope the fire department doesn't HAVE to show up :lol:

Re: new maps

Posted: Wed Jul 11, 2012 9:04 am
by buddyCasino
I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.

Somehow like this:

XX
XO
XX


X -> enemy
O -> hero

Nowhere to run, nowhere to hide!

Re: new maps

Posted: Wed Jul 11, 2012 12:49 pm
by Ian
buddyCasino wrote:I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.

Somehow like this:

XX
XO
XX


X -> enemy
O -> hero

Nowhere to run, nowhere to hide!
Wonderful idea!
I think there are some great places where I can use your suggestion!

Re: new maps

Posted: Wed Jul 11, 2012 2:50 pm
by Sarumar
buddyCasino wrote:I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.

Somehow like this:

XX
XO
XX


X -> enemy
O -> hero

Nowhere to run, nowhere to hide!
+1, nice :twisted:

Re: new maps

Posted: Sat Jul 14, 2012 6:30 am
by phydeaux
buddyCasino wrote:I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.

Somehow like this:

XX
XO
XX


X -> enemy
O -> hero

Nowhere to run, nowhere to hide!
Hey, that'd work really goods as a trap, too... Camouflaged map change tile that sends you to a map like this:

(---)
(XXX)
=XOX)
(XXX)
(---)

and the door takes you back to the beginning of the maze... That'd drive ppl crazy, and make the maze really difficult :twisted:

Re: new maps

Posted: Sun Jul 15, 2012 12:14 am
by Pyrizzle
fiernaq wrote:*hope the fire department doesn't HAVE to show up :lol:
[DISCLAIMER] FIRESPINNING IS DANGEROUS, DO NOT ATTEMPT W/O THE PROPER SAFTEY EQUIPMENT!!!!!!!!! :twisted: ((and yes i ALWAYS have safety equipment))
buddyCasino wrote:I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.

Somehow like this:

XX
XO
XX

X -> enemy
O -> hero
Nowhere to run, nowhere to hide!
Been working on an idea like this for my quest. Been designing alot of "choke points" where the player will be forced into fighting 3 monsters at once or go back the way you came.
phydeaux wrote:and the door takes you back to the beginning of the maze... That'd drive ppl crazy, and make the maze really difficult
:twisted: He he he :twisted: Already in the works. :mrgreen:

Re: new maps

Posted: Sun Jul 15, 2012 9:53 am
by Meirerion
:arrow: Pyro: I think you would like the pyro class in TeamFortress 2 :twisted: