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Re: pawn shop

Posted: Fri Jul 20, 2012 8:42 pm
by nyktos
tek wrote:
fiernaq wrote:*at the moment
Fiernaq,

Thanks for clearing that up for me.

Is that so hard to type :?: I am so tired of the less than 30 year olds and their shortcut acronym typing. I blame the text messaging and its character based billing. Nobody I know types like this. I have only been exposed to these abbreviations and acronyms in this forum.

Sorry, I'm off topic but I had to rant on this one.
:lol:
Sarumar wrote:
Elyon wrote:Sarumar has 1111 posts atm. :D
..And your point is :?:
probably just taking note of the four 1's in a row?

Re: pawn shop

Posted: Fri Jul 20, 2012 10:22 pm
by buddyCasino
There is one great idea in this thread: To take away equipment from the player. The amount of punishment in this game is too low. There is no real threat in this game, as frequent saving can save you from nearly all harms. But punishment as a consequence of player's actions is essential in order to create excitement. Solution: Take away equipment as part of a quest...

I've got some spare time to write quests from next week on, be afraid, be very afraid...

Re: pawn shop

Posted: Fri Jul 20, 2012 10:33 pm
by nyktos
buddyCasino wrote:There is one great idea in this thread: To take away equipment from the player. The amount of punishment in this game is too low. There is no real threat in this game, as frequent saving can save you from nearly all harms. But punishment as a consequence of player's actions is essential in order to create excitement. Solution: Take away equipment as part of a quest...

I've got some spare time to write quests from next week on, be afraid, be very afraid...
:twisted:

reading this post just made my night...

:D

i totally agree, and you have me enthralled.

:lol:

Re: pawn shop

Posted: Fri Jul 20, 2012 11:28 pm
by Antison
buddyCasino wrote:There is one great idea in this thread: To take away equipment from the player. The amount of punishment in this game is too low. There is no real threat in this game, as frequent saving can save you from nearly all harms. But punishment as a consequence of player's actions is essential in order to create excitement. Solution: Take away equipment as part of a quest...

I've got some spare time to write quests from next week on, be afraid, be very afraid...
I hate when rpg's do that. That is the lazy man's solution. I remember playing a game when I was a kid that made you unequip all of your items except for your sword before fighting the final boss and I thought it was stupid.

Re: pawn shop

Posted: Sat Jul 21, 2012 5:29 am
by sdevaney
Off topic: Skyrim has a similar point in its game where you have to fight someone in your gear to get it back and that is one of my all time favorite RPG's.

Lets get back on topic :D