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Re: New high level skill for 'useless' skills

Posted: Wed Sep 12, 2012 1:15 pm
by Mad P
Allows you to dual-wield weapons with up to 7 ap-cost for the first level, and hold double-handed weapons in one hand at the second level.
:twisted: I like this for my DWARVEN built
skullcrusher AND gutsplitter :twisted:

I think the minimum level requirements are not necessary, because anyone with cleave lvl 2 must have spent 6 skill levels = lvl 24 minimum. Add 8 levels for the Barkskin requirements, makes level 32. At that level, you've likely invested already 1 skill level in Fortitude and 2 in Combat speed so changes are the first level of Giant Strength comes no earlier than level 44 -> that's way beyond the proposed level 25.

The requirements for the second level only add 3 hard hit, so you will get to that when you're level 56 - pretty much the same as the proposed level 50.

Re: New high level skill for 'useless' skills

Posted: Thu Sep 13, 2012 5:54 pm
by phydeaux
With the monster ai upgrades that are supposed to be coming in 0.7, cleave will be A LOT more popular, most likely, because if I remember right, the mobs not only seek you out, I think I saw something about them moving during battle as well... :twisted:

Re: New high level skill for 'useless' skills

Posted: Thu Sep 13, 2012 8:57 pm
by nyktos
confirmed!

:twisted:

Re: New high level skill for 'useless' skills

Posted: Sat Sep 15, 2012 6:42 am
by Pyrizzle
phydeaux wrote:With the monster ai upgrades that are supposed to be coming in 0.7, cleave will be A LOT more popular, most likely, because if I remember right, the mobs not only seek you out, I think I saw something about them moving during battle as well... :twisted:
When V7.0 comes out I'd have to say cleave with be very very useful, until then I'm not a fan.

NPCs moving during combat adds a lot of difficulty to the game.

Re: New high level skill for 'useless' skills

Posted: Mon Sep 17, 2012 3:24 pm
by fiernaq
I'm already working on getting about 4 levels of Cleave :lol:

With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all :twisted:

Re: New high level skill for 'useless' skills

Posted: Mon Sep 17, 2012 7:37 pm
by Sarumar
fiernaq wrote:I'm already working on getting about 4 levels of Cleave :lol:

With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all :twisted:

..yess... and then you will beat them all ... :twisted:

Re: New high level skill for 'useless' skills

Posted: Mon Sep 17, 2012 8:13 pm
by Mad P
Sarumar wrote:
fiernaq wrote:I'm already working on getting about 4 levels of Cleave :lol:

With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all :twisted:

..yess... and then you will beat them all ... :twisted:
:lol: A new hype is born - Cleave everyone!

When we got skills, it was Magic Finder all around - then a lot of people collected all legends and the hype changed to Crits.
Now Crits have been rebalanced and we're looking for a new "best" skill - in anticipation of coming releases.
And the winner is... Cleave!


(but I think we'd better wait and see what new skills 0.6.12 and 0.7.0 offer... ;) )

Re: New high level skill for 'useless' skills

Posted: Mon Sep 17, 2012 8:25 pm
by Sarumar
Mad P wrote:
Sarumar wrote:
fiernaq wrote:I'm already working on getting about 4 levels of Cleave :lol:

With Cleave (4) I'll get 12 AP back after every kill which means I can keep going and going and going and going and they can throw as many monsters as they want at me and I'll still roflstomp them all :twisted:

..yess... and then you will beat them all ... :twisted:
:lol: A new hype is born - Cleave everyone!

When we got skills, it was Magic Finder all around - then a lot of people collected all legends and the hype changed to Crits.
Now Crits have been rebalanced and we're looking for a new "best" skill - in anticipation of coming releases.
And the winner is... Cleave!

(but I think we'd better wait and see what new skills 0.6.12 and 0.7.0 offer... ;) )
Threre can be only one .. :D
:lol:

Re: New high level skill for 'useless' skills

Posted: Mon Oct 01, 2012 8:28 pm
by Mad P
I thought of a new Trusted Friend skill, not just extra supplies but getting errands to run from one place to another:

Code: Select all

Trusted Friend (level 1) - high level skill requiring Merchant level 1, Treasure Hunter level 1
Shop merchants may sometimes give you an assignment to bring supplies to another shop
You will be rewarded with some experience and a special (not normally buyable) item

Trusted Friend (level 2) - high level skill requiring Merchant level 3, Treasure Hunter level 3
Shop merchants may sometimes give you an assignment to bring supplies to another (inaccessible) shop
You will be rewarded with a little more experience and a rare (not normally buyable) item
Would be fun, no? :mrgreen:

Re: New high level skill for 'useless' skills

Posted: Mon Oct 01, 2012 8:48 pm
by nyktos
sdevaney wrote:I think these types of skills that add more depth to things other than how much damage you can do are interesting. I think we should be trying to explore more of these types of skills.
a quote from the Cartography Thread, but it's still spot on!

not only is your suggestion a non combat skill,
but it would also make the world feel more dynamic...

nice post Mad P!!!
[gives me a few ideas!]

:twisted: