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Re: Equipment Sets / Builds

Posted: Tue Apr 30, 2013 3:45 am
by Tulkas
Huge +1 to this idea

Re: Equipment Sets / Builds

Posted: Tue Apr 30, 2013 4:06 pm
by Sarumar
Pyrizzle wrote:There is a lot of gear to switch which if you were to change equipment now it would cost you 40AP in total. If this was to be built into a skill (Love this idea btw) i think instead it should just cost you one turn (you'd have to have Max AP and the time, and it would use all your AP)

It is quite a lot of work to take off and put on armor.
+1 to the idea of quit chance gear...

Personally I am kinda evil GM.... i love attack against the player party when they sleep... no much armour or boosting spells ready... :twisted:

Intresting link about armour;
http://wiki.answers.com/Q/How_much_did_ ... imes#page2

Re: Equipment Sets / Builds

Posted: Tue Apr 30, 2013 10:20 pm
by Tomcat
Nice link, very informative!

Re: Equipment Sets / Builds

Posted: Wed May 01, 2013 1:02 am
by Sarumar
Tomcat wrote:Nice link, very informative!
...just a good start... personally i do not agree all of it..