Instead of move cost I think it should increase the attack cost, coz carrying a shield of that power (it's got to be a bit heavy than usual) and fighting is bound to have some effect on the attack.Pyrizzle wrote:Tower Sheild of Elytharan's Might
BC: +20%
DR: 3
Raises move cost by 1AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Thoughts on shields...
- Konizooka
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Re: Thoughts on shields...
When everyone is against you, there's always the Shadow standing with you.
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- android_version: 4.0
Re: Thoughts on shields...
Tower Sheild of Elytharan's Might
BC: +20%
DR: 3
Raises attack cost by 1AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Without raising attack cost, it would be overpowered. With high BC there is no need to flee.
BC: +20%
DR: 3
Raises attack cost by 1AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Without raising attack cost, it would be overpowered. With high BC there is no need to flee.
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Re: Thoughts on shields...
It's mendt to be overpowered a bit, that is why it is an legendary item.Ihminen wrote:Tower Sheild of Elytharan's Might
BC: +20%
DR: 3
Raises attack cost by 1AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Without raising attack cost, it would be overpowered. With high BC there is no need to flee.
as far as raising attack cost... that would make me not use it.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
- Konizooka
- Posts: 152
- Joined: Wed Sep 26, 2012 5:50 pm
- android_version: 4.0
- Location: India
Re: Thoughts on shields...
Pyrizzle wrote:It's mendt to be overpowered a bit, that is why it is an legendary item.Ihminen wrote:Tower Sheild of Elytharan's Might
BC: +20%
DR: 3
Raises attack cost by 1AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Without raising attack cost, it would be overpowered. With high BC there is no need to flee.
as far as raising attack cost... that would make me not use it.
Then how abt AC decreases 5-7%
When everyone is against you, there's always the Shadow standing with you.
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Re: Thoughts on shields...
Too overpowered. Believe me, the Damage Resistance would protect you from most attacks, and the BC would ensure no one gets many hits on you. The Elytharean regeneration would make any few hits that land on you useless, and so you'd be pretty hard to beat. Wear this shield, you won't need to hurry to kill your opponents.
Hey guys, I'm back.
- Konizooka
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- android_version: 4.0
- Location: India
Re: Thoughts on shields...
Just stand there and wait for them to get tired.. Then make your move!Wyrmspawn wrote:Too overpowered. Believe me, the Damage Resistance would protect you from most attacks, and the BC would ensure no one gets many hits on you. The Elytharean regeneration would make any few hits that land on you useless, and so you'd be pretty hard to beat. Wear this shield, you won't need to hurry to kill your opponents.
When everyone is against you, there's always the Shadow standing with you.
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Re: Thoughts on shields...
Upon further contemplation, when dual wielding comes up, along with unarmed skills, maybe shields won't be so useful. So, on second thought, the shield would be very useful, but only if you have the right equipment. With the implementation of unarmed skills and daul wielding, I think that shields would need a boost anyway. So, yeah, sorrry about my above post.
Hey guys, I'm back.
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Re: Thoughts on shields...
Tower Sheild of Elytharan's Might
BC: +9%
DR: 3
Raises move cost by 3AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
Lowered BC, raised movement cost, & no extra AP
BC: +9%
DR: 3
Raises move cost by 3AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
Lowered BC, raised movement cost, & no extra AP
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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- android_version: 4.4 - Kitkat
Re: Thoughts on shields...
With those stats I'd just consider it an item to hunt for but not user. Unless sets come into play and there's a bonus for using it with the ElyR.
For my build it isn't as good as the RoLS and if I used both the regeneration would cancel out.
For my build it isn't as good as the RoLS and if I used both the regeneration would cancel out.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: Thoughts on shields...
The stats can always be ajusted still.Mino wrote:With those stats I'd just consider it an item to hunt for but not user. Unless sets come into play and there's a bonus for using it with the ElyR.
For my build it isn't as good as the RoLS and if I used both the regeneration would cancel out.
Tower Sheild of Elytharan's Might
BC: +15%
DR: 3
Raises move cost by 2AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
raised BC, lowered movement cost, & added extra AP
Was originally posting this idea with the intention that the sheild would be able to be used with the elyr at the same time (even though the Elyr is 2 handed).
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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