I agree with mino but becauce QsD is now "The Weapon" I suggest to make a bit weaker. How about if it stats are; AP 3, AC -30%, BC -20%Mino wrote:If the stats change to a higher AP cost, then the name should be changed too because "quickstrike dagger"won't be appropriate anymore. I think it's good to have that one weapon with 3 AP attack cost, and being sold in Loneford means you can't just get it right away.
+1 I totally agreefiernaq wrote: In summary I would say that most of the weapons need adjusting. Since AT is not linear meaning that you can go pretty much anywhere and visit just about any vendor you want very early on I would suggest that we cut back on the number of items we have but make each item have its place in actual play. In other words, price/stats should be the primary sort order. There should be a nice cheap item that's not all that great but for the build is perfect and at the price it should actually be considered a worthwhile investment for a low lvl player focusing on that build. Then there should be higher priced and more effective items for each build. There shouldn't be any "worthless" items... items too high priced and with too few stats to ever be a viable option. I would also suggest that the price difference be much higher between low stat items and higher stat items so that a lvl 1 player will never be able to afford the uber 1337 items but a lvl 100 player will actually have items in the shops that are worth spending his 50k gold on because they provide that much of a benefit over the cheaper items.
Maybe that's something I'll work on over the next few days... take the current item list and try to redesign each item to actually have a place in the game.
I love to see some hardhitting slover weapons... Gutsplitter was a good start...