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Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Thu Apr 04, 2013 8:22 pm
by Sarumar
Tulkas wrote:
Sarumar wrote:
Tulkas wrote:Right now if I got first attack Sarumars character goes down 7/10 times. If his character gets first attack I go down 8.5/10 times I think.
I'm curious about this math :lol:
It's voodoo math Sarumar, all based off of my good guesses! :)
:lol: ... good hunting my friend... be carefull... Nyktos is out of there :shock:

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Thu Apr 04, 2013 9:31 pm
by Tulkas
Thanks, I'll be looking for him!

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Thu Apr 04, 2013 10:50 pm
by Sarumar
Tulkas wrote:Thanks, I'll be looking for him!
hmm... are you sure about this...I know easier and less painful ways to die.....

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Thu Apr 04, 2013 11:36 pm
by Tulkas
Sarumar wrote:
Tulkas wrote:Thanks, I'll be looking for him!
hmm... are you sure about this...I know easier and less painful ways to die.....
I've not found any way to die in the world of Andor's trail for quite some time indeed...

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 12:25 am
by Pyrizzle
Meirerion wrote:Well, looks like it's time to settle some old rancors. ;D
Here is the fruit of my imagination. Don't feel bad if you're not inside, I don't know you enough to create a cliché.

Monsters:

Code: Select all

[
  {
    "id": "Pyrizzle",
    "name": "Pyrizzle",
    "maxHP": 500,
    "unique": 1,
    "monsterClass": 2,
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 10,
          "duration": 10,
          "chance": 100,
          "condition": "Burn"
        },
        {
          "magnitude": 1,
          "duration": 1,
          "chance": 1,
          "condition": "Death by fire is the purest death"
        }
      ]
    },
    "iconID": "monsters_rltiles1:2",
    "spawnGroup": "Noobs",
    "attackCost": 1,
    "attackChance": 1000
  },
  {
    "id": "Sarumar",
    "name": "Sarumar",
    "maxHP": 9001,
    "maxAP": 14,
    "unique": 1,
    "attackDamage": {
      "min": 50,
      "max": 100
    },
    "iconID": "monsters_eye4:0",
    "spawnGroup": "Noobs",
    "attackCost": 2,
    "attackChance": 300,
    "blockChance": 200,
    "damageResistance": 20,
    "criticalSkill": 50,
    "criticalMultiplier": 2
  },
  {
    "id": "Nyktos",
    "name": "Nyktos",
    "maxHP": 500,
    "unique": 1,
    "attackDamage": {
      "min": 1,
      "max": 1
    },
    "hitEffect": {
      "conditionsSource": [
        {
          "magnitude": 1,
          "duration": 1,
          "chance": 100,
          "condition": "Nyktos"
        }
      ],
      "conditionsTarget": [
        {
          "magnitude": 1,
          "duration": 1,
          "chance": 100,
          "condition": "Nyktos2"
        }
      ]
    },
    "iconID": "monsters_rltiles1:37",
    "spawnGroup": "Noobs",
    "attackCost": 1,
    "attackChance": 100,
    "blockChance": 100,
    "damageResistance": 100
  }
]
Actor Conditions:

Code: Select all

[
  {
    "id": "Burn",
    "name": "Buuuuuurn Heretic",
    "isStacking": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -1,
        "max": -1
      }
    },
    "fullRoundEffect": {
      "increaseCurrentHP": {
        "min": -1,
        "max": -1
      }
    },
    "iconID": "actorconditions_1:1",
    "category": 1
  },
  {
    "id": "Nyktos",
    "name": "Mmmh... Fresh flesh.",
    "roundEffect": {
      "visualEffectID": 1,
      "increaseCurrentHP": {
        "min": 100,
        "max": 100
      }
    },
    "iconID": "actorconditions_2:2"
  },
  {
    "id": "Nyktos2",
    "name": "Wait.. What?! MY ARM!",
    "abilityEffect": {
      "increaseUseItemCost": 10,
      "increaseReequipCost": 10,
      "increaseAttackCost": 10,
      "increaseAttackChance": -1000,
      "increaseBlockChance": -1000
    },
    "iconID": "actorconditions_2:2",
    "category": 1
  },
  {
    "id": "burn2",
    "name": "*Death by fire is the purest death*",
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -10000,
        "max": -10000
      }
    },
    "iconID": "actorconditions_1:3",
    "category": 2
  }
]
I LOVE IT!!!!!!!!!!!!!!!!! :mrgreen: Bwahahahahahaha!!!

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 6:26 am
by Mino
Fire7051 wrote:
Mino wrote:I think I'd need to get first attack to be able to have any chance of killing Sarumar's character. I don't think I have enough HP to take more than 1 critical hit from him, and I'd probably still have to use Flee and try hit and run tactics.
Quick strike dagger, save/reload method, and marrowtaint. Yeah I can take him. :lol:
I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 7:10 am
by Meirerion
Mino wrote:
Fire7051 wrote:
Mino wrote:I think I'd need to get first attack to be able to have any chance of killing Sarumar's character. I don't think I have enough HP to take more than 1 critical hit from him, and I'd probably still have to use Flee and try hit and run tactics.
Quick strike dagger, save/reload method, and marrowtaint. Yeah I can take him. :lol:
I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

That's the spirit! :twisted: :twisted:

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 8:15 am
by only1doug
Mino wrote: I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

irrelevent.

1 point regen isn't going to be doing a lot if the character has sufficient base damage to try this tactic.

QSD + marrowtaint + evasion + save/load, the proceedure is quite BASIC.


10 hits=0
20 step in and attack sarumar if sarumar strikes first then goto 40 else if attack hits then hits= hits +1
20 take 2nd attack on sarumar if attack hits then hits= hits +1
30 If hits>0 then goto 60 else goto 40
40 reload
50 goto 10
60 flee
70 save
80 goto 10

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 8:53 am
by Thystonius
only1doug wrote:
Mino wrote: I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

irrelevent.

1 point regen isn't going to be doing a lot if the character has sufficient base damage to try this tactic.

QSD + marrowtaint + evasion + save/load, the proceedure is quite BASIC.


10 hits=0
20 step in and attack sarumar if sarumar strikes first then goto 40 else if attack hits then hits= hits +1
20 take 2nd attack on sarumar if attack hits then hits= hits +1
30 If hits>0 then goto 60 else goto 40
40 reload
50 goto 10
60 flee
70 save
80 goto 10
Haha, I love your dry humor :-) God have I not coded for a long time on my MSX...
Well yes Sarumar would be a challenge for sure, still I love this idea, some higher levels will be able to fight him :-)

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 9:31 am
by Meirerion
Thystonius wrote: Well yes Sarumar would be a challenge for sure, still I love this idea, some higher levels will be able to fight him :-)
That's not the spirit. :evil:
Let's make a Sarumar v.3 with 100% crit chance and a 100x crit multiplier.
Who wanted to fight him? :twisted: