Page 3 of 3
Re: 0.7.0 world map
Posted: Mon Aug 19, 2013 11:30 am
by Richard Faila
Hi
I recently work on item list and monster list of Andor's Trail. You can find them on
http://andorstrail.irkalla.cz. When I was there I decide that will be fun to have a an interactive map.
So on the page
http://andorstrail.irkalla.cz/map/ you can find my map. It is primaly design as interactive map, so you can travel from one map to another using links, witch highlihgt the point of entrace/exits. I try add NPC and monsters on every map and these are also clickable and you can be transferd to page with more information.
Pages are generated from source filed, so it should be accurate (0.7), but remember, that this is sort of beta version, so there are problems. I know about most of it, but I just dont know how to fix that. Some of NPC and mosters are misplaced, levitatig over trees, rocks and buiding, or stuck into one pile with another creatures. I also know, that quatity of mosters are wrong and there should be more of them. I focused on NPC and bosses, so take mosters just as a sample of ihabitas on every map.
Even though, i still think, that it could be useful for someone, so be wellcame, use it as you want and as always happy hunting.
Re: 0.7.0 world map
Posted: Mon Aug 19, 2013 2:28 pm
by nyktos
wow, that map is just fantastic...
it gives me some ideas on how the world is shaping up
amazing job!
Re: 0.7.0 world map
Posted: Tue Aug 20, 2013 1:47 am
by Pyrizzle
Dude, that seriously rocks!!!
Amazing job as always! So glad to have you here on the forums
Re: 0.7.0 world map
Posted: Tue Aug 20, 2013 12:03 pm
by Zukero
This. Is. Awesome !
Add-in the quest references, and eventually connect NPCs to related Quests, and you got yourself the andorstrailpedia !
Just another suggestion, I could only see the main world map as a collection of maps (not individual ones). Would it be possible to see the inner caves that way too ?
Re: 0.7.0 world map
Posted: Tue Aug 20, 2013 4:20 pm
by Richard Faila
Zukero wrote:This. Is. Awesome !
Add-in the quest references, and eventually connect NPCs to related Quests, and you got yourself the andorstrailpedia !
Just another suggestion, I could only see the main world map as a collection of maps (not individual ones). Would it be possible to see the inner caves that way too ?
Quest seem to be a good challenge, but I am not sure if it will be not too big spoiler. I have to thing about it for a while, maybe I come with something like disclaimer or another early warning system
Other segment of map (like caves, bw area etc...) are not difficult to make, problem is it cannot be displayed on the world map, 'cause they overlap the maps in worldmap and even some of segment overlap another segments (lodar caves, bw caves atc...). Only way that I can think of is make page (similar to worldmap) for each segment only and make a link in every map to "upper" level.
Since I don't have word "problem" in my dictionary, just wait and than see what I can make.
BTW:
andorstrailpedia is really cool name

. I wish I could thing something like that, when I was thinking about name of my page

. I am stuck with
Andor's Trail Directory now...

Re: 0.7.0 world map
Posted: Tue Aug 20, 2013 4:39 pm
by Zukero
I believe referencing the quest names and link connected NPCs would not be too much of a spoiler. At least not bigger than what you currently provide :p Just add a warning, but reference fan page like yours are supposed to be full of spoilers no ? (see the different game wikis on wikia for example).
For the other macro-maps than the world map, I thought of the following flow : world-map->click on area->area map->click on cave/dungeon/whatever entrance->macro-map of cave/dungeon/whatever->click on area->area map.
To sum up, when you click on an area link that is part of a different macro map, first display that macro map (world map being one of the macro-maps).
I placed no copyright on andorstrailpedia
Feel free to switch names anytime !
Re: 0.7.0 world map
Posted: Thu Aug 22, 2013 7:50 am
by Richard Faila
Zukero wrote:I believe referencing the quest names and link connected NPCs would not be too much of a spoiler. At least not bigger than what you currently provide :p Just add a warning, but reference fan page like yours are supposed to be full of spoilers no ? (see the different game wikis on wikia for example).
For the other macro-maps than the world map, I thought of the following flow : world-map->click on area->area map->click on cave/dungeon/whatever entrance->macro-map of cave/dungeon/whatever->click on area->area map.
To sum up, when you click on an area link that is part of a different macro map, first display that macro map (world map being one of the macro-maps).
I placed no copyright on andorstrailpedia
Feel free to switch names anytime !
Currently working on quest, so be patient.
The whole click-on-macro-map-display-macro-map suggestion has one problem. Because the maps who have a macro map are not display on the world map, you cannot click on it. But from now, if you are in map (cave/bw/something...) who is in different segment that wold map, you can click on link "top" which show the macro map of that area.
Andorstrailpedia is good, but switching the name now would be little weird and I thing it is little too late for that. So Andor's Trail Directory should do.
Re: 0.7.0 world map
Posted: Thu Aug 22, 2013 8:27 am
by OMGitsMe
Great job on this! I have bookmarked it!
Re: 0.7.0 world map
Posted: Thu Aug 22, 2013 1:34 pm
by jlhromeo
Nice work on the map and welcome
