Re: Area difficulties misbalanced?
Posted: Tue Jan 21, 2014 2:33 pm
Good luckvalshaq wrote:I agree. Will maybe try again now (lvl24) after stacking up with BMP and meat.

Good luckvalshaq wrote:I agree. Will maybe try again now (lvl24) after stacking up with BMP and meat.
I agreeAntison wrote:I say no way. Exploring at your own risk is half of what makes the game great!!randerthall wrote:Can we put warning signs near high level mob areas that say maybe " Arulirs and Brutes up ahead. Proceed at your own risk."?
Let's not deter others from enjoying the exploration.
Goodluck with the green maze but....valshaq wrote:I agree. Will maybe try again now (lvl24) after stacking up with BMP and meat.Zukero wrote:Warningvalshaq wrote: Gaaah, those damn flies, they're EVERYWHERE!!!
valshaq wrote:If we take the find Andor quest as a golden thread in the game, the next logical thing after Loneford is to search for Lodar. But, alas, that looks really really out of reach at that level in the game.
I feel kind of lost because of that.
Agreed, 100%. Most areas do already have warnings, in the sense that you can't get to the really bad stuff, because there's some less bad stuff blocking your way. That's enough of a warning (OK, at least it should be, but I admit that I did not always heed such warnings, and paid the priceAntison wrote:I say no way. Exploring at your own risk is half of what makes the game great!!
valshaq wrote:I agree. Will maybe try again now (lvl24) after stacking up with BMP and meat.