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Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 1:57 am
by Antison
Pyrizzle wrote:The monsters in the iqhan cave I approached the 2 side by side and was transported to some weird room. When I went back through the door I was in the hallway again. Weird

Btw this cave is tough, the monsters hit really hard. I love it.
My only complaint (and this is totally my fault for leaving-up to much) and my fear comes true,
The monster posed no threat to me whatsoever so ever. Even in the iqhan cave. I blew right through there, beat the boss and got the new weapon.

Have not found any major show stopping bugs so far.

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 2:02 am
by john wee
Are the monsters very difficult for a lvl 42?

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 2:39 am
by Bornain
Pyrizzle wrote:The monsters in the iqhan cave I approached the 2 side by side and was transported to some weird room. When I went back through the door I was in the hallway again. Weird

Btw this cave is tough, the monsters hit really hard. I love it.
I had the same thing happen, though I had only just woken up and was playing still in bed. I wasn't really with it at the time...... Wasn't really sure what happened. I put it down to being sleepy. But I got confused to where I was for a moment.

At the moment I am lvl 46 and I can easily breeze through these caves as well. Not much of a challenge. Although I guess if I hadn't been levelling up chasing the RoLS and ElyR, this section would be a lot harder.

Once the game is completed...... (well, maybe when this release goes public). I might start a new character and try and complete it without too much grinding.

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 2:58 am
by Bornain
But I must add. I think the RoLS helps a lot added with the extra 2 AP, jewel of fallhaven, and using the down graded venomous dagger, I could get 4 hits in doing at least 30 damage per hit. But if they hit me first and with a critical I am a goner. With the new weapon drop, things couldn't be peachier.

Now which town to support........

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 3:07 am
by Bornain
I am assuming that the bleeding wound condition is the only condition that can be stacked?

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 5:41 am
by Pyrizzle
The iron axe in fall haven is on sale for 1gp. Is this correct?

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 6:19 am
by kabbie1882
Drop/Sell All +/- works great on Samsung Galaxy S T-Mo Vibrant

Downloaded it again and it installed just fine on Nook Color.

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 8:09 am
by john wee
Could the new version of andor's trail support mobile version 2.0?

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 10:32 am
by Gottkaiser
Perhaps it is because of the German translation, but if a monster gets a critical hit against me it says that I have hit the monster critically :o
But I get the damage :roll:
:D

Re: Alpha test v0.6.10

Posted: Sun Oct 09, 2011 11:16 am
by Samuel
Gottkaiser wrote:Perhaps it is because of the German translation, but if a monster gets a critical hit against me it says that I have hit the monster critically :o
But I get the damage :roll:
:D
Current German strings: (the second string is for reference only)

Code: Select all

<string name="combat_result_monsterhitcritical">%1$s muss einen kritischen Treffer einstecken (%2$d LP)!</string>
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d LP!</string>
according English strings:

Code: Select all

<string name="combat_result_monsterhitcritical">%1$s gets a critical hit for %2$d hp!</string>
<string name="combat_result_herohitcritical">You get a critical hit on %1$s for %2$d hp!</string>
adjusted German strings

Code: Select all

<string name="combat_result_monsterhitcritical">%1$s macht einen kritischen Treffer (%2$d LP)!</string>
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d LP!</string>