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Re: Feature request: have your meat cooked
Posted: Mon Jun 04, 2012 11:47 am
by Pyrizzle
tek wrote:If you don't like bonemeal then overpay for the major health potion. I don't understand the anti-bonemeal movement.
Have you not heard? Bonemeal potions are illegal.

Re: Feature request: have your meat cooked
Posted: Mon Jun 04, 2012 11:48 am
by DarkSavant13
tek wrote:If you don't like bonemeal then overpay for the major health potion. I don't understand the anti-bonemeal movement.
Not everyone is level 124 with close to 150 mil, tek, lol.

Start a new "good" character with the current build and ya might understand better.
*edit* Some people are trying to play without bonemeal as it is considered "evil". My own character is evil so I don't mind bonemeal, but I can understand those that don't want to use them.
Re: Feature request: have your meat cooked
Posted: Mon Jun 04, 2012 11:53 am
by Antison
DarkSavant13 wrote:tek wrote:If you don't like bonemeal then overpay for the major health potion. I don't understand the anti-bonemeal movement.
Not everyone is level 124 with close to 150 mil, tek, lol.

Start a new character with the current build and ya might understand better.

I have three characters going. Level 124, level 41 and level 9.
For the record, my level 124 hasn't touched a health potion of any kind in about 55 levels, thanks RoL.
Who cares if they are illegal.
Re: Feature request: have your meat cooked
Posted: Mon Jun 04, 2012 11:55 am
by Pyrizzle
duallifes wrote:
I was thinking of item that gives you "hot" effect, heal-over-time. like 1 hp/each turn, but with 40 healing altogether it sounds too good.
Maybe it needs to be limited, like while the hot is running, no other healing items could be used?
For those who do not know: H.O.T. means Heal over time.
I think the HOT potions are a cool idea but would be hard to find a way to fit into the game.
Re: Feature request: have your meat cooked
Posted: Tue Jun 05, 2012 4:48 am
by lady black
A hot potion sounds like a good way to die, to me. If I need a potion, I usually need the healing NOW, not at a snail's pace spread over 40 turns. Maybe I am missing some advantage, but unless someone can tell me what that is, I see no point to such a potion. Slow healing is what regeneration is for.
Re: Feature request: have your meat cooked
Posted: Tue Jun 05, 2012 4:52 am
by Pyrizzle
lady black wrote:A hot potion sounds like a good way to die, to me. If I need a potion, I usually need the healing NOW, not at a snail's pace spread over 40 turns. Maybe I am missing some advantage, but unless someone can tell me what that is, I see no point to such a potion. Slow healing is what regeneration is for.
The healing of a Rols doesnt happen while in combat. I think what it would be is that every time its your turn (when your AP refreshes) it would give you a minor heal of some sort. I would be helpful for when you are grinding in some areas, but if you are already close to death they wouldnt be that useful.

Re: Feature request: have your meat cooked
Posted: Tue Jun 05, 2012 6:06 am
by duallifes
Pyrizzle wrote:lady black wrote:A hot potion sounds like a good way to die, to me. If I need a potion, I usually need the healing NOW, not at a snail's pace spread over 40 turns. Maybe I am missing some advantage, but unless someone can tell me what that is, I see no point to such a potion. Slow healing is what regeneration is for.
The healing of a Rols doesnt happen while in combat. I think what it would be is that every time its your turn (when your AP refreshes) it would give you a minor heal of some sort. I would be helpful for when you are grinding in some areas, but if you are already close to death they wouldnt be that useful.

Thats exactly my point, ie. 1 or 2 hp(this is where the tuning happens) every turn (everytime your AP refreshes) would give great advantage, for example if you take a potion _before the combat_ if its long combat you get +40 hp without using any AP for healing. I know it needs some kind of balancing but its just a idea to replace bonemeal potion with differend kind of potion with differend tactic to use it.
if that doenst feel good enough, it could be like +5hp every turn for next 8 turns... but I would feel that would make you next to immortal, just drink a potion every 8 turns, since only rarely mobs make more damage than 5/round.
Re: Feature request: have your meat cooked
Posted: Tue Jun 05, 2012 6:26 am
by Pyrizzle
duallifes wrote:Thats exactly my point, ie. 1 or 2 hp(this is where the tuning happens) every turn (everytime your AP refreshes) would give great advantage, for example if you take a potion _before the combat_ if its long combat you get +40 hp without using any AP for healing. I know it needs some kind of balancing but its just a idea to replace bonemeal potion with differend kind of potion with differend tactic to use it.
if that doenst feel good enough, it could be like +5hp every turn for next 8 turns... but I would feel that would make you next to immortal, just drink a potion every 8 turns, since only rarely mobs make more damage than 5/round.
Thats a cool idea, H.O.T. potions would be a neat addition to the game.
Re: Feature request: have your meat cooked
Posted: Tue Jun 05, 2012 7:32 am
by Sarumar
pyrizzle wrote:
Idk, have you ever tried a deep fried twinkie? Or a deep fried Peanut butter and jelly sandwich? (fair foods are caloric nightmares)
Yes i have try some of those :/ You can deep fried almoust anything...
Bard wrote:Argh!
I REALLY think we need something for the players who do not use bonemeal. What it is and in what way the decision has to be hard is something to discuss.
Im sorry, IMO we need some new healing items and foods, how about deep fried rat tails

Re: Feature request: have your meat cooked
Posted: Tue Jun 05, 2012 7:40 am
by phydeaux
Sarumar wrote:pyrizzle wrote:
Idk, have you ever tried a deep fried twinkie? Or a deep fried Peanut butter and jelly sandwich? (fair foods are caloric nightmares)
Yes i have try some of those :/ You can deep fried almoust anything...

LOL, not almost anything... You can deep fry anything!