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Re: Benefits of Cleave skill or the lack thereof
Posted: Fri Dec 07, 2012 4:02 pm
by Antison
Duke wrote:...but may wait until next update to see what is coming.
That is my recommendation.
Re: Benefits of Cleave skill or the lack thereof
Posted: Fri Dec 07, 2012 4:56 pm
by Mino
I would also recommend waiting for the next update, but if you end up with a few stored up skill points you could make a new save slot and try it out on an alternate build.
Re: Benefits of Cleave skill or the lack thereof
Posted: Fri Dec 07, 2012 5:24 pm
by Sarumar
Pyrizzle wrote:Cleave is only useful in situations where you have to fight more than one NPC at a time, otherwise it doesn't do anything effective at all.
Plus: i would have to waste 2 skill points (on Hard hit and weapon accuracy).
I'm consentrating on getting a really high amount of Regeneration and HP instead.
right now i regenerate 4 HP every round plus the HP gain from hitting/killing NPCs.
RECOVERY TANK MODE!
... second round... i cannot understand you ... i have not seen any of those in long time

Re: Benefits of Cleave skill or the lack thereof
Posted: Tue Dec 18, 2012 5:20 am
by Mino
I leveled up enough to get my 2nd level of Cleave yesterday and I'm enjoying it.
I can now use the Skull Crusher on everything except the Brutes and Arulirs, for attacking mobs. Admittedly, a lot of that is also from having a high base AD & AC, since I only get 2 attacks per turn before any kills, but its nice to have it finally be a viable weapon choice. Also helps attacking mobs with the ElyR since one kill will now give me 2 more attacks, although its diminishing returns after that. And of course 3 AP cost weapons like the DotSP and BSS are even more powerful now.
Even the Giant Hammer (10 AP attack cost) gets an extra hit if you attack 2 at a time! Assuming JoF, and 2 levels of combat speed.
Re: Benefits of Cleave skill or the lack thereof
Posted: Tue Jan 01, 2013 11:03 pm
by sdevaney
I don't use the cleave skill currently but think it will be more useful once we do mob movement.
Re: Benefits of Cleave skill or the lack thereof
Posted: Wed Jan 02, 2013 11:36 pm
by Pyrizzle
sdevaney wrote:I don't use the cleave skill currently but think it will be more useful once we do mob movement.
I am savig Skill Points to get cleave when Mob movement gets added in. Currently i have 4 unspent SP. =)
Happy hunting everyone!
Re: Benefits of Cleave skill or the lack thereof
Posted: Thu Jan 03, 2013 1:22 pm
by Sarumar
Cleave is nice skill if you like feel as a demigod

Re: Benefits of Cleave skill or the lack thereof
Posted: Thu Jan 03, 2013 2:34 pm
by Duke
Whoa! Did Pyro just say that he is going to get the cleave skill? Doesn't that go against everything you have been saying?

Re: Benefits of Cleave skill or the lack thereof
Posted: Thu Jan 03, 2013 3:50 pm
by Sarumar
Duke wrote:Whoa! Did Pyro just say that he is going to get the cleave skill? Doesn't that go against everything you have been saying?

jep...

... it seems that in future there are "charging" monster... I cant wait

Re: Benefits of Cleave skill or the lack thereof
Posted: Fri Jan 04, 2013 12:08 am
by Pyrizzle
Duke wrote:Whoa! Did Pyro just say that he is going to get the cleave skill? Doesn't that go against everything you have been saying?

Yeah but when V7 comes out and the NPCs start mobbing you, you will really want to have cleave. For now i stil stay with my opinion that i wouldn't waste the Sp to get cleave, but when V7 comes out it's gonna be a whole new stratagy needed to survive.
I've demo'd a version where the monsters charge at you and it is very easy to get yourself killed. hahahaha
Happy hunting everyone!