I love (RQ) learning by doing system... so how about if you learn by using items... Something like;Stoodge wrote:Pretty sure Mikhail says he thought Andor was training in the neighbours basement...
It stands to reason that in a small village a 'possibly younger' brother would tag along too. Now I'm not saying that it was any form of structured training BUT it would fit slightly with the 'theme' of the world that even young people had some form of weapons training.
I like the idea of pay-to-train for some skills. As far as I'm concerned having that available would add to the open world feel I believe is one of the key themes of this game.
Using multiple weapons, sword and shield or even no weapon will add more to the ROLE PLAYING aspect of the game. That's always a good thing for an RPG. Right? The only issue, as always, is balance.
Anyway that's my 2 cents...
-after 500 kills with specific weapon (like dagger) you gain +1 to AD (thos weapon category only)
-after 2500 kills ... +5% to AC...
-after 12500 kills ... +5% to BC..
-after 62500 kills ... +5 to AD...
-after 312500 kills ... +25 % to AC ..
-after 1562500 kills ... +25% to BC..
-and after 7812500 kills ... you got -1 AP.
... something grind for
