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Re: new fighting style: using 2 swords

Posted: Sat Sep 15, 2012 3:09 pm
by Sarumar
Stoodge wrote:Pretty sure Mikhail says he thought Andor was training in the neighbours basement...

It stands to reason that in a small village a 'possibly younger' brother would tag along too. Now I'm not saying that it was any form of structured training BUT it would fit slightly with the 'theme' of the world that even young people had some form of weapons training.

I like the idea of pay-to-train for some skills. As far as I'm concerned having that available would add to the open world feel I believe is one of the key themes of this game.

Using multiple weapons, sword and shield or even no weapon will add more to the ROLE PLAYING aspect of the game. That's always a good thing for an RPG. Right? The only issue, as always, is balance.

Anyway that's my 2 cents...
I love (RQ) learning by doing system... so how about if you learn by using items... Something like;
-after 500 kills with specific weapon (like dagger) you gain +1 to AD (thos weapon category only)
-after 2500 kills ... +5% to AC...
-after 12500 kills ... +5% to BC..
-after 62500 kills ... +5 to AD...
-after 312500 kills ... +25 % to AC ..
-after 1562500 kills ... +25% to BC..
-and after 7812500 kills ... you got -1 AP.

... something grind for :twisted:

Re: new fighting style: using 2 swords

Posted: Sat Sep 15, 2012 4:55 pm
by Taledus
Sarumar wrote:
Stoodge wrote:Pretty sure Mikhail says he thought Andor was training in the neighbours basement...

It stands to reason that in a small village a 'possibly younger' brother would tag along too. Now I'm not saying that it was any form of structured training BUT it would fit slightly with the 'theme' of the world that even young people had some form of weapons training.

I like the idea of pay-to-train for some skills. As far as I'm concerned having that available would add to the open world feel I believe is one of the key themes of this game.

Using multiple weapons, sword and shield or even no weapon will add more to the ROLE PLAYING aspect of the game. That's always a good thing for an RPG. Right? The only issue, as always, is balance.

Anyway that's my 2 cents...
I love (RQ) learning by doing system... so how about if you learn by using items... Something like;
-after 500 kills with specific weapon (like dagger) you gain +1 to AD (thos weapon category only)
-after 2500 kills ... +5% to AC...
-after 12500 kills ... +5% to BC..
-after 62500 kills ... +5 to AD...
-after 312500 kills ... +25 % to AC ..
-after 1562500 kills ... +25% to BC..
-and after 7812500 kills ... you got -1 AP.

... something grind for :twisted:
I don't think something like adding bonuses to categories for a player would be too much trouble to implement. I think if a list of the weapons categories were attached to the player profile, like AC and BC currently are, then you'd be able to get small bonuses after using weapons for a period of time/number of kills scenario.

+1 Sarumar

Re: new fighting style: using 2 swords

Posted: Sun Sep 16, 2012 1:01 am
by Pyrizzle
The only reason i suggested to lower AC, BC, or AD; or raise the Ap is to keep the game balanced. Everyone here has valid arguments to why it should or shouldnt happen but to maintain balance and keep the game difficulty from becoming to easy there has to be some kind of balance. :)

Happy hunting everyone!

Re: new fighting style: using 2 swords

Posted: Sun Sep 16, 2012 1:29 am
by Taledus
Pyrizzle wrote:The only reason i suggested to lower AC, BC, or AD; or raise the Ap is to keep the game balanced. Everyone here has valid arguments to why it should or shouldnt happen but to maintain balance and keep the game difficulty from becoming to easy there has to be some kind of balance. :)

Happy hunting everyone!
Well, from a developmental standpoint the most important task is getting it working from a precise layout which few people actually know about.

Balancing things out comes from play testing, tweaking, platesting again, tweaking and pulling your hair out, then releasing. I imaging that when dual wielding is actually implemented there is going to be a few issues that arise that no one thought about...there always is when adding something like this that has a huge impact on the mathematical calculations.

Regardless, whatever way is implemented it is going to be EPIC-WIN+10,000,000!

;)

Re: new fighting style: using 2 swords

Posted: Sun Sep 16, 2012 2:01 am
by Pyrizzle
Taledus wrote:
Pyrizzle wrote:The only reason i suggested to lower AC, BC, or AD; or raise the Ap is to keep the game balanced. Everyone here has valid arguments to why it should or shouldnt happen but to maintain balance and keep the game difficulty from becoming to easy there has to be some kind of balance. :)

Happy hunting everyone!
Well, from a developmental standpoint the most important task is getting it working from a precise layout which few people actually know about.

Balancing things out comes from play testing, tweaking, platesting again, tweaking and pulling your hair out, then releasing. I imaging that when dual wielding is actually implemented there is going to be a few issues that arise that no one thought about...there always is when adding something like this that has a huge impact on the mathematical calculations.

Regardless, whatever way is implemented it is going to be EPIC-WIN+10,000,000!

;)
I have been lucky enough to get to test out a prototype of this system, and you are right, it is an EPIC WIN +10,000,001! :mrgreen:

Re: new fighting style: using 2 swords

Posted: Sun Sep 16, 2012 5:59 am
by nyktos
Pyrizzle wrote:
Taledus wrote:Regardless, whatever way is implemented it is going to be EPIC-WIN+10,000,000!

;)
I have been lucky enough to get to test out a prototype of this system, and you are right, it is an EPIC WIN +10,000,001! :mrgreen:
yeah, i totally agree!

once again... Oskar has a great way to deal with big issues (dual wielding).

i really like the way he handled it & i'm glad it keeps with the feel of the game.

Re: new fighting style: using 2 swords

Posted: Mon Oct 15, 2012 11:59 am
by chrisjane
Ian wrote:I didn't know about that this fighting style was planned before. But it'll be great to use other kinds of weapons not just swords.
Thanks for your suggestion, Kruncha!

Yes it is,, actually the fighting style of the dimachaeri gladiator involved close combat using two swords, either curved scimitars (siccae) or straight bladed short swords (gladius). Both swords were employed for attacking and defending and it is generally understood that these gladiators would have been supremely skilled to wield two blades at once.

Re: new fighting style: using 2 swords

Posted: Mon Oct 15, 2012 3:32 pm
by Sarumar
chrisjane wrote:
Ian wrote:I didn't know about that this fighting style was planned before. But it'll be great to use other kinds of weapons not just swords.
Thanks for your suggestion, Kruncha!

Yes it is,, actually the fighting style of the dimachaeri gladiator involved close combat using two swords, either curved scimitars (siccae) or straight bladed short swords (gladius). Both swords were employed for attacking and defending and it is generally understood that these gladiators would have been supremely skilled to wield two blades at once.

Welcom on the board Chrisjane, intresting signature you have ;)

good hunting

Re: new fighting style: using 2 swords

Posted: Fri May 03, 2013 2:39 pm
by danflorz
This is looks nice and good news for new fighting style using 2 swords,, like blader characters they are using to kinds of swords like osmium blade or katana,,,

Re: new fighting style: using 2 swords

Posted: Fri May 03, 2013 4:10 pm
by Thystonius
Pyrizzle wrote:The only reason i suggested to lower AC, BC, or AD; or raise the Ap is to keep the game balanced. Everyone here has valid arguments to why it should or shouldnt happen but to maintain balance and keep the game difficulty from becoming to easy there has to be some kind of balance. :)

Happy hunting everyone!
As said before, the simplistic character stats and combat system has its charm, but now development is going into more advanced direction. I would, for example, have two or three types of defense (dodge based on agility, parry based on dexterity and shield block based on ?). Working with character stats also opens possibility of training stats, age effects, poison weakening constitution, light, moderate, serious and critical wounds, first aid, etc. etc.

Implementing dual wielding within current limited system is having to choose out of a couple of mostly average options. AC and AD should go up wielding two weapons, but shield block should be zero and parry should increase as well. Dodge should be affected by the total weight of worn equipment plus your inventory. I am running around with 3000 stones, like, wut?. But just as using your second weapon should burn AP, so should using your shield to block an attack. Or stepping aside to dodge, or parry a blow. These are all passive now, combined with the fact that you or the opponent can launch a flurry of attacks without counter attacks (lacking realtime fighting), I do not see a suitable solution.