Page 4 of 5
Re: Thoughts on shields...
Posted: Sun Nov 11, 2012 8:26 am
by Konizooka
Pyrizzle wrote:
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
raised BC, lowered movement cost, & added extra AP
Was originally posting this idea with the intention that the sheild would be able to be used with the elyr at the same time (even though the Elyr is 2 handed).
Regeneration +1HP, that's every round of Combat or every round of Level up or something? It would be too overpowered with the increased AP, when used along with the Elyr. I mean +4 max AP + 2 levels of Combat Speed would give you 16 max AP.
All the other weapon dealers might go out of business!
Re: Thoughts on shields...
Posted: Sun Nov 11, 2012 10:14 am
by Sarumar
Konizooka wrote:Pyrizzle wrote:
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
raised BC, lowered movement cost, & added extra AP
Was originally posting this idea with the intention that the sheild would be able to be used with the elyr at the same time (even though the Elyr is 2 handed).
Regeneration +1HP, that's every round of Combat or every round of Level up or something? It would be too overpowered with the increased AP, when used along with the Elyr. I mean +4 max AP + 2 levels of Combat Speed would give you 16 max AP.
All the other weapon dealers might go out of business!
... it works only when using ElyR... then you have max four attack...
Re: Thoughts on shields...
Posted: Mon Nov 12, 2012 1:14 am
by Pyrizzle
Konizooka wrote:
Regeneration +1HP, that's every round of Combat or every round of Level up or something? It would be too overpowered with the increased AP, when used along with the Elyr. I mean +4 max AP + 2 levels of Combat Speed would give you 16 max AP.
All the other weapon dealers might go out of business!
Let me put it differently then.
Regeneration = Heals 1 HP every round.
The AP bonus I am still unsure of, i keep flip flopping back in forth between leaving it in and removing it. Don't think it would be overpowered at all, 4 swings in a turn is not much compared to other weapons available (some you can get up to 6 swings in a turn)
Re: Thoughts on shields...
Posted: Mon Nov 12, 2012 4:54 am
by Konizooka
Yea, just read the correct stats of Elyr.. I kept thinkin it was 4 Ap per attack.. won't be that overpowered then.. Have you given a thought as to where will it be found?? Or do u keep grinding after the Elyr to reach the shield?
Re: Thoughts on shields...
Posted: Mon Nov 12, 2012 5:49 am
by Pyrizzle
Pyrizzle wrote:
Tower Sheild of Elytharan's Might
BC: +15%
DR: 3
Raises move cost by 2AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Samuel wrote:
Elytharan redeemer (Abbreviation: ElyR)
Stats:
Category: Weapon
Attack cost: 5
Attack chance: 25%
Attack damage: 3-8
Block chance: 5%
Boost max AP: 2
Actor condition: Bless (gives 5% Attack chance)

Combined Stats:
AP (attack cost): 5
Max AP: +2 or +4 (still undecided)
Move cost: +2
Attack chance: 25%
Attack damage: 3-8
BC: 20%
DR: 3
Elytharan Regeneration: +1HP every round
Blessing: +5% AC
Re: Thoughts on shields...
Posted: Mon Nov 12, 2012 10:18 pm
by Antison
Why are you spending time discussing this when we already know that in version 0.7.0 that the ELyR is 2-handed?
Re: Thoughts on shields...
Posted: Mon Nov 12, 2012 10:40 pm
by nyktos
tek wrote:Why are you spending time discussing this when we already know that in version 0.7.0 that the ELyR is 2-handed?
he wanted one of the magical properties to be that you could actually use a shield & 2H sword together
[only this shield & only that sword]
________________________________
i was already going to post here about shields needing a boost...
because all weapon types need a boost & soon!
with version 7 coming out, our hero must choose a weapon & style to specialize in...
that being said - each category must have a strong point.
[the shield is obviously not a weapon, but one of the fighting styles to choose from will be "weapon & shield"]
my point was this is a great time to start brainstorming about shields,
nice shields... REALLY nice ones at that.
Re: Thoughts on shields...
Posted: Tue Nov 13, 2012 12:59 am
by Pyrizzle
Been working on a few ideas for new shields as well.
Got a couple of ideas that i think would be a great fit in the game. Definitly want to make the choice between duel weilding or using weapon and shield harder. (for v7.)

Re: Thoughts on shields...
Posted: Tue Nov 13, 2012 1:11 am
by nyktos
shield that grants an ability to 'disarm' / 'trip' / 'force' the enemy to lose a turn?
just a random idea ~ i thought i'd put light to it...
[shield as a weapon?]
(i.e.~ another possibility is Shield Bash)
[when you take damage - the enemy has a 5% chance to fumble it's weapon / attack]
Re: Thoughts on shields...
Posted: Tue Nov 13, 2012 1:16 am
by Antison
nyktos wrote:shield that grants an ability to 'disarm' / 'trip' / 'force' the enemy to lose a turn?
just a random idea ~ i thought i'd put light to it...
see: shield as weapon
Like the Taunt skill? I love it.