Sarumar: <3 Thank you Sarumar for being such a big part in this community (Or should i say family?), your help and guidance has helped countless players.
Sorrow: <3 That was very well put sir. I am very glad to have you here on the forums with us and that i got the chance to help you with your quest writing. I hope that i will be able to help you again whenever you start another.
Antison: <3 I'll go get the hose from the ATA meeting room.... can you turn on the faucet for me please?
Thy: <3 Thank you for the nice review! =) Every time we send out a new update we try to post reminders, but with 30+ threads of posts to read/review a day it can be easy to overlook the reminders.
Seriously, what's NOT to like? But since you asked...
- slowly unfolding storyline
- mysteries: what happened to Andor and what is the Shadow?
- choices that have real consequences in the game (plotline, armaments, level-ups, skills) - all of which which leads to replay-ability
- no 'ultimate' weapons - everything has trade-offs
- thank you for including a 'history' of what has happened in the quests! I rarely have long periods of dedicated game time. But I have 5-10 minutes several times a day and I could never remember those details without help. This detail REALLY increases the playability and enjoyment for me.
I'm starting to explore the 0.7 update and I'll be eagerly anticipating the next. I've introduced the game to my 8-year-old boys and they're hooked!
The change to bread/meat to a slowly-helpful condition from an instant fix threw me for a loop and now requires more forethought and planning.
The one improvement I'd suggest (which I assume has been suggested before): NPCs and monsters should heal when we disengage from combat. Not instantly, but at some rate that is appropriate for the situation. And perhaps they should make use of healing potions if they had them (which would then be dropped as empty vials, instead of full potions).
My kids are into the older Pokemon games (fire red, leaf green, etc) and have dragged me into the games as well. I've been impressed with the game design and playability of Pokemon. AT seems to have covered all the same bases and improved on each of them - resulting in a game that I think will surpass it in every way, except perhaps merchandising. AT trading cards, anyone?