"Good" vs "Evil" skills

Unstructured ideas, requests and suggestions for the development of the game.
Sarumar
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Re: "Good" vs "Evil" skills

Post by Sarumar »

Xero wrote:I like the thought of opening different skills by making different decisions in the game.
+1 to this idea
+1 Great idea, one of two opening skill.... i love this !
Sarumar
..dansing left foot polka with Hirathil

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Fire7051
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Re: "Good" vs "Evil" skills

Post by Fire7051 »

PK17 wrote: Say you are performing quest X, you can side with either side A or side B. If you help side A you are rewarded with recipe R. If you help side B you get recipe T.

Of course recipees R and T would each have their own benefits compared to each other. Recipe R could heal more total health, but taking more turns to distribute. Meanwhile, recipe T would heal you less but the health would be distributed faster.
That is actually a really cool idea because both recipes could use the same ingredients but have two different effects. So I guess it would be like angel food cake and devil's food cake.
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
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PK17
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Re: "Good" vs "Evil" skills

Post by PK17 »

Cooked meat with spices, and cooked meat with sauce 8-)
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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