Monster Faster Respawn

Unstructured ideas, requests and suggestions for the development of the game.
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Fire7051
Posts: 299
Joined: Tue Aug 23, 2011 4:20 am
android_version: 3.0

Re: Monster Faster Respawn

Post by Fire7051 »

Mayweed wrote:
Sarumar wrote: hmm.. intresting idea, but those items can easily be owerpowered.... How about:
-Horn of the warrior is a weapon; AC-100, AD -15, AP 6
-Boots of Cowardice; BC -50, DR -5, move cost + 3

:twisted:
But as soon (or late...) as the monsters have spawned, you could switch back to
your normal weapon or boots and the malus is gone.
Not if that is part of the effect. Once you use the item you cannot take it off for a certain amount of rounds. That should prevent the switching of items to avoid the penalties.
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by Tulkas »

I've got it! Two helms.

Lesser War Helm, Legendary item:
+4 critical skill
Monster spawn rate doubles
+5 damage
-25 BC

Lesser Helm of Peace, Legendary:
50% Monster Spawn Rate
+12% BC
Damage resistance +1
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Tomcat
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android_version: 7.0

Re: Monster Faster Respawn

Post by Tomcat »

Tulkas wrote:I've got it! Two helms.

Lesser War Helm, Legendary item:
+4 critical skill
Monster spawn rate doubles
+5 damage
-25 BC

Lesser Helm of Peace, Legendary:
50% Monster Spawn Rate
+12% BC
Damage resistance +1
+1!
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by Tulkas »

Tomcat wrote:
Tulkas wrote:I've got it! Two helms.

Lesser War Helm, Legendary item:
+4 critical skill
Monster spawn rate doubles
+5 damage
-25 BC

Lesser Helm of Peace, Legendary:
50% Monster Spawn Rate
+12% BC
Damage resistance +1
+1!
Thanks! I'm excited about these two possibilities to implement faster & slower respawn!
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Sarumar
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Re: Monster Faster Respawn

Post by Sarumar »

Tulkas wrote:
Tomcat wrote:
Tulkas wrote:I've got it! Two helms.

Lesser War Helm, Legendary item:
+4 critical skill
Monster spawn rate doubles
+5 damage
-25 BC

Lesser Helm of Peace, Legendary:
50% Monster Spawn Rate
+12% BC
Damage resistance +1
+1!
Thanks! I'm excited about these two possibilities to implement faster & slower respawn!
hmm faster and slower respawn may be nice..... but those itams are overpowered...
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by Tulkas »

Sarumar - how about...

+2 damage, +4 crit skill

And
+6% BC and damage reduction +1?

And they may be overpowered on v 06.12, but maybe not version 7.0?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Pyrizzle
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Re: Monster Faster Respawn

Post by Pyrizzle »

Sarumar wrote:hmm faster and slower respawn may be nice..... but those itams are overpowered...
Took the words right out of my mouth my friend.

The idea is good but the stats are waaaaay overpowered.

I feel there would need to be some type of downfall to wearing these (like a -AD or Attack cost gets raised)
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IF:2Reg:2FSDW:1

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Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by Tulkas »

Ok guys, what starts would you suggest? I figured the Lesser War Helm could grant more attack power because it's an aggressive helm. And I did give it -25% BR.

So what would you guys suggest?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Sarumar
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Re: Monster Faster Respawn

Post by Sarumar »

Tulkas wrote:Ok guys, what starts would you suggest? I figured the Lesser War Helm could grant more attack power because it's an aggressive helm. And I did give it -25% BR.

So what would you guys suggest?
In your original idea those helmets were best ones in game + ability to raise or lover respawn...... And helmets are one of the most useless items in game... How about necklace instead..
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Faster Respawn

Post by Tulkas »

Sarumar - my reason for helms is in fantasy fiction helms are often said to have powers, and to me a helm that covets war and a helm that inspires tranquility is a very attractive idea. And since there are really no good helms, shouldn't we lobby for more good helms?

Lesser War Helm, (Legendary item):
+4 critical skill
Monster spawn rate doubles
+0-2 damage
-25 BC
Shadow Siphon level 2 (steals two HP/round feeds it to lowest hp enemy )

Lesser Helm of Peace (Legendary):
50% Monster Spawn Rate
+6% BC
Damage resistance +1
Minor fatigue
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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