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Re: Exotic Metals Used For equipment

Posted: Tue May 21, 2013 11:19 pm
by sorrow
That's works to lol would make awesome swords and or armour

Re: Exotic Metals Used For equipment

Posted: Tue May 21, 2013 11:57 pm
by PK17
Isn't the sword of kazual the RoL, it's dropped by some of his/hers/it's minions.

Re: Exotic Metals Used For equipment

Posted: Wed May 22, 2013 12:10 am
by Pyrizzle
The Rol is made out of Pyromium. (Or at least it should be)

ROLS - Shadow
ELYR - Elythara (light)
ROL - Kazaul

Re: Exotic Metals Used For equipment

Posted: Wed May 22, 2013 2:27 pm
by sorrow
PK17 wrote:Isn't the sword of kazual the RoL, it's dropped by some of his/hers/it's minions.
U sure?

Re: Exotic Metals Used For equipment

Posted: Sat May 25, 2013 3:04 pm
by Wyrmspawn
I think the heartsteel quest gave me an idea... what if you have an evil version of heartsteel? Say, you have to forge it in your own blood, and get a permanent decrease from your base health for a really powerful weapon. So, if you lose hp making that sword, you will never be able to regain that hp, no matter how much you sleep or eat.

If you make 5 cuts to drip blood on the sword, you get:
Permanent 5 hp deducted from base health
Dull Soulsword:
AP cost: 8
Attack Chance: 5%
Attack Damage: 0-1
BC: 5%
Actor condition on player:
Weak soul bond:
Gives an additional 1% increase to your base AC, BC, and AD when hp is full.

If you make 10 cuts to drip blood on the sword, you get:
Permanent 10 hp deducted from base health
Rough Soul Sword:
AP cost: 6
AC: 10%
AD: 1-4
BC: 7%
Actor Condition:
Small Soul Bond:
Gives an additional 5% increase to your base AC, BC, and AD when your health is full.

If you make 20 cuts to drip blood on the sword, you will receive:
Permanent 20 hp decrease on your base hp
Average Soul Sword:
AP cost: 5
AC: 15%
AD: 3-5
BC: 8%
Actor Condition:
Soul Bond:
Gives and additional 5% increase to your base AC, AD, and BC.

If you make 50 cuts to drip blood on the sword:
You get a permanent 50 hp decrease on your base hp
You receive:
Legendary Soul Sword:
AP cost: 4
AC: 20%
AD: 3-5
BC: 8%
Actor Condition:
Perfect Soul Bond:
Gives + 20% to base AC, AD, and BC when hp is full. When HP is below 50%, gives -10% to base AC, AD, and BC.

So what do you guys think?

Re: Exotic Metals Used For equipment

Posted: Sat May 25, 2013 3:16 pm
by Sarumar
Wyrmspawn wrote:I think the heartsteel quest gave me an idea... what if you have an evil version of heartsteel? Say, you have to forge it in your own blood, and get a permanent decrease from your base health for a really powerful weapon. So, if you lose hp making that sword, you will never be able to regain that hp, no matter how much you sleep or eat.

If you make 5 cuts to drip blood on the sword, you get:
Permanent 5 hp deducted from base health
Dull Soulsword:
AP cost: 8
Attack Chance: 5%
Attack Damage: 0-1
BC: 5%
Actor condition on player:
Weak soul bond:
Gives an additional 1% increase to your base AC, BC, and AD when hp is full.

If you make 10 cuts to drip blood on the sword, you get:
Permanent 10 hp deducted from base health
Rough Soul Sword:
AP cost: 6
AC: 10%
AD: 1-4
BC: 7%
Actor Condition:
Small Soul Bond:
Gives an additional 5% increase to your base AC, BC, and AD when your health is full.

If you make 20 cuts to drip blood on the sword, you will receive:
Permanent 20 hp decrease on your base hp
Average Soul Sword:
AP cost: 5
AC: 15%
AD: 3-5
BC: 8%
Actor Condition:
Soul Bond:
Gives and additional 5% increase to your base AC, AD, and BC.

If you make 50 cuts to drip blood on the sword:
You get a permanent 50 hp decrease on your base hp
You receive:
Legendary Soul Sword:
AP cost: 4
AC: 20%
AD: 3-5
BC: 8%
Actor Condition:
Perfect Soul Bond:
Gives + 20% to base AC, AD, and BC when hp is full. When HP is below 50%, gives -10% to base AC, AD, and BC.

So what do you guys think?

I love this idea !
But... IMO those weapon are overpowered.

How about if you can re create some weapons and after a prosess you have original weapon with Perfect soul bond. In the prosess original weapon is destroyed, degree of soul bond bedends your blood drops used in proses and you will need some anither ingrediends too ?

Re: Exotic Metals Used For equipment

Posted: Sat May 25, 2013 3:32 pm
by PK17
Antison mentioned this on another thread but.... adding a percentage to a base stat would just confuse some players (especially kids) about how it is working. I think for some people, just grasping how the basics and the criticals work is tough enough).

Re: Exotic Metals Used For equipment

Posted: Sat May 25, 2013 3:35 pm
by Wyrmspawn
For the record, I'm a kid and I understand it fine... And I understand criticals fine too. Kid not stupid. (bad pun intended)

But I agree with Sarumar's comment about overpowered completely...

Last weapon(Modified):
Legendary Soul Sword:
AP cost: 5
AC: 20%
AD: 3-5
BC: 8%
Actor Condition:
Perfect Soul Bond:
Gives + 10% to base AC, AD, and BC when hp is full. When HP is above 50% but not full, gives + 5% to base AC, Ad, and BC. When HP is below 50%, gives -40% to base AC, AD, and BC.

Re: Exotic Metals Used For equipment

Posted: Sat May 25, 2013 5:58 pm
by sorrow
Almost like a berserker effect?

Re: Exotic Metals Used For equipment

Posted: Thu Jun 13, 2013 6:59 am
by Wyrmspawn
No, it's definitely not a berserker effect... think of it like this:

When you forged the sword, your blood and your soul went into it. That sword is part of what you are. That sword, in essence, is you, and you are that sword. So, you get a boost to your base stats when you are healthy, but as you get tired, the sword tires along with you, dragging you down even more, until you are weaker than you would be without the sword, as the sword reflects your own tiredness.