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Re: Dead-end, location of intress, area not completed yest

Posted: Fri Aug 02, 2013 10:35 pm
by Mayweed
You missed the inside of prim mine, which is still barred.

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 1:21 am
by Tomcat
Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 7:21 am
by Sarumar
Road to Stoutford is closed

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 12:13 pm
by dragejeger
covaks wrote:I circled the dead ends/locations of interest/not completed spots on the attached map, let me know if I missed any.
TKS for the maps. That's all I've found so far.

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 12:57 pm
by Sarumar
Road end - south and east from Gargoile cave

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 2:37 pm
by Tomcat
Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 5:46 pm
by Sarumar
Tomcat wrote:
Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.
Do you mean this ?

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 9:41 pm
by Tomcat
Sarumar wrote:
Tomcat wrote:
Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.
Do you mean this ?
Bingo! Right in the center of the east edge...

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 9:51 pm
by Sarumar
Road end * 2:

Re: Dead-end, location of intress, area not completed yest

Posted: Sat Aug 03, 2013 9:58 pm
by Tomcat
Sarumar wrote:Road end * 2:
Yes again :) I think it's interesting that these two paths don't connect without going all the way back to Loneford, if I remember correctly. Presumably they will connect eastwards....