Re: Dead-end, location of intress, area not completed yest
Posted: Fri Aug 02, 2013 10:35 pm
You missed the inside of prim mine, which is still barred.
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TKS for the maps. That's all I've found so far.covaks wrote:I circled the dead ends/locations of interest/not completed spots on the attached map, let me know if I missed any.
Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Do you mean this ?Tomcat wrote:Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Bingo! Right in the center of the east edge...Sarumar wrote:Do you mean this ?Tomcat wrote:Also, east of the Charwood cabin, there is a single walkable edge piece ... no path, but it could be linked to a new neighboring map someday.Tomcat wrote:Besides Mayweed's note, I have two changes. The one you show near the top center is actually blocked off by a fence, so it perhaps shouldn't count. Also, the circle due east of Loneford past the Allaveph cave has two different dead ends,, one down inside the dry lake bed and the other a path north of the bed.
Yes again I think it's interesting that these two paths don't connect without going all the way back to Loneford, if I remember correctly. Presumably they will connect eastwards....Sarumar wrote:Road end * 2: