Re: Alpha test v0.6.9
Posted: Sat Jun 25, 2011 5:15 am
2nd Post...
Some of the things that stood out in the way of enhancements that are well deserving of mention are; the larger numerals indicating enemy damage inflicted at time of impact, the transparency overlay displayed at the top of the screen when in battle, the majority of the new map area with its detail, rich color, & new tiles, and last but not least... New Content!
Not to seem unappreciative, but I have to admit, at one point I did feel like Jack, minus the benefit of Jill's companionship, going up & down that mountain over & over again. It was like Groundhog Day for Jack.
I wandered around the map visiting all the old familiar places in search of a road or path that led on to someplace else. During my travel I found new map sections pieced in between two formerly connected sections. The problem with that was a screen size display reduction occurs in at least some of these new pieces. The ones I took note of were; a grove with larger logs and forest beetles (found by starting outside the entrance to the wolf den, go up 2 screens, then right), and a 2nd that is 1 screen below the spot on the map where you see the path that's lined with rabid foxes to your right (at the end of the path is the abandoned house with a basement). Please keep in mind that these directions are based on my device's landscape display, and were relayed from early morning scribblings on a small piece of paper that I had some difficulty reading.
In the settlement of Prim, edit Bjorgur's dialogue text by adding "about".
When ascending the mountain from leaving Prim, right before the 3rd ladder, you'll find a stone cliff top on your left that you can walk over (this may have been already corrected in release 0.6.9a3).
Many new enemies that have temporary damage effects have issues with their info/stats display window not fitting on screen (again, based on my device's landscape mode display). Dialog window should be elongated proportionately to accommodate text. Enemies that I took note of that were affected by this were the young white wyrm, white wyrm, & wyrm trainer. There may have been others, but these were the only ones that I wrote down at the time.
I wish to thank Oskar for allowing the privilege of running through this release. I definitely enjoyed the experience & like the direction of the continued development. If there was a 2 thumbs up in the collection of Smilies, I'd put it here.
Some of the things that stood out in the way of enhancements that are well deserving of mention are; the larger numerals indicating enemy damage inflicted at time of impact, the transparency overlay displayed at the top of the screen when in battle, the majority of the new map area with its detail, rich color, & new tiles, and last but not least... New Content!
Not to seem unappreciative, but I have to admit, at one point I did feel like Jack, minus the benefit of Jill's companionship, going up & down that mountain over & over again. It was like Groundhog Day for Jack.
I wandered around the map visiting all the old familiar places in search of a road or path that led on to someplace else. During my travel I found new map sections pieced in between two formerly connected sections. The problem with that was a screen size display reduction occurs in at least some of these new pieces. The ones I took note of were; a grove with larger logs and forest beetles (found by starting outside the entrance to the wolf den, go up 2 screens, then right), and a 2nd that is 1 screen below the spot on the map where you see the path that's lined with rabid foxes to your right (at the end of the path is the abandoned house with a basement). Please keep in mind that these directions are based on my device's landscape display, and were relayed from early morning scribblings on a small piece of paper that I had some difficulty reading.
In the settlement of Prim, edit Bjorgur's dialogue text by adding "about".
When ascending the mountain from leaving Prim, right before the 3rd ladder, you'll find a stone cliff top on your left that you can walk over (this may have been already corrected in release 0.6.9a3).
Many new enemies that have temporary damage effects have issues with their info/stats display window not fitting on screen (again, based on my device's landscape mode display). Dialog window should be elongated proportionately to accommodate text. Enemies that I took note of that were affected by this were the young white wyrm, white wyrm, & wyrm trainer. There may have been others, but these were the only ones that I wrote down at the time.
I wish to thank Oskar for allowing the privilege of running through this release. I definitely enjoyed the experience & like the direction of the continued development. If there was a 2 thumbs up in the collection of Smilies, I'd put it here.