Modify Character Image based on equipment/experience

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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Re: Modify Character Image based on equipment/experience

Post by nyktos »

this is amazing work, and i am VERY critical!
(as an artist myself)
thank you, for pushing this along...
thanks, a thousand times over!
well done, sir. :D

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constructive critisism: make the leather (prior post) even lighter
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Re: Modify Character Image based on equipment/experience

Post by Bornain »

Cheers. I can't wait to see them in game. Good work.
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Re: Modify Character Image based on equipment/experience

Post by Antison »

What are the chances that Gottkaiser's images will make it into v0.6.11?
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Re: Modify Character Image based on equipment/experience

Post by Pyrizzle »

tek wrote:What are the chances that Gottkaiser's images will make it into v0.6.11?
Honestly it seems like it might be slim chances for this update because they look to be very close to the next release ((Knock on Wood)).

Keep going! I can't wait to see all the finished varieties! Great job!!!!!

There are alot of different items to equip. Will you be making differnt weapons for the Sword, Mace, and club? They all could be another chance depending on what weapon you are using.
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Re: Modify Character Image based on equipment/experience

Post by Gottkaiser »

nyktos wrote:make the leather (prior post) even lighter
I again made the leather a bit lighter, till its release we probably have quite a time left so I'm going to make it a bit lighter with every post I make and we'll probably have the right colour then :D
Thank you a lot for all your input :)
tek wrote:What are the chances that Gottkaiser's images will make it into v0.6.11?
It would be cool to have it in v0.6.11, but no matter on which update these changes will be implemented, if it is a later one it grants us the chance to create even more before it gets implemented and to have a real "WWWOWWWW effect" for the player at the moment he sees how his char changes with every equipment change he makes :)
Pyrizzle wrote:Will you be making differnt weapons for the Sword, Mace, and club?
That was the plan :D

Thanks for all the feedback, today I present you the lighter armor as stated above, a new axe, a improved version of the round shield, my first (and very disappointing) attempt to create a dagger and the easiest way to remove the red bag (nearly the same as what last_pawn already posted here)
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Re: Modify Character Image based on equipment/experience

Post by nyktos »

+1!!! :D

again, great work!

seeing these posts...
its kinda like a mini-update / tease.

thanks for the effort!!!
(cant say it enough!)
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Re: Modify Character Image based on equipment/experience

Post by Kardinaal »

Really nice graphics. Hope they make it in there. Only one question here: What would be easier to implement? Having lots of drawings with different looks, or making the image multi-layered. You'd have one "naked" image, then overlay with different equipment images (like the paper dolls that have clothes with little pieces of paper that you can fold back to make the clothes stick to the figure)? I'm asking cause I don't like seeing people doing a lot of work if it's not shure it's useable. Feels like a waste imho...
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Re: Modify Character Image based on equipment/experience

Post by nyktos »

reading through this thread, i dont think he is wasting time...
and it also sounds like he is doing it properly - for the way the code is written

oskar didnt post, but sdevaney did...
as did samuel - im assuming this is the same gentleman listed in the credits for programming

so, AFAIK... we will see this 'in game' as soon as there are enough to justify coding time
this is all just speculation - and my point of view after reading this thread.

i could be totally wrong here, just my $0.02
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Re: Modify Character Image based on equipment/experience

Post by Samuel »

I think it could be included in one of the next releases. (I really would like to see it included)
However there is actually no code written for this yet.
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Re: Modify Character Image based on equipment/experience

Post by phydeaux »

There is no code written for this yet as there has been no use for that particular bit of code to be written... Of corse, in order to implement, just like with the mob splatter code that oskar just added, will need to add classes to gear so the system knows which layer to select for the player image... Catching up on the code as fast as I can atm... Finally, something to do while I wait for ppl to order a taxi! :D
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