this is amazing work, and i am VERY critical!
(as an artist myself)
thank you, for pushing this along...
thanks, a thousand times over!
well done, sir.
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constructive critisism: make the leather (prior post) even lighter
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Modify Character Image based on equipment/experience
- nyktos
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Re: Modify Character Image based on equipment/experience
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Modify Character Image based on equipment/experience
Cheers. I can't wait to see them in game. Good work.
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0
Wilfred lvl 8
RoLS: 1, ElyR: 0, RoL: 0
Wilfred lvl 8
- Antison
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Re: Modify Character Image based on equipment/experience
What are the chances that Gottkaiser's images will make it into v0.6.11?
"A home without a beagle is just a house"
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Re: Modify Character Image based on equipment/experience
Honestly it seems like it might be slim chances for this update because they look to be very close to the next release ((Knock on Wood)).tek wrote:What are the chances that Gottkaiser's images will make it into v0.6.11?
Keep going! I can't wait to see all the finished varieties! Great job!!!!!
There are alot of different items to equip. Will you be making differnt weapons for the Sword, Mace, and club? They all could be another chance depending on what weapon you are using.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: Modify Character Image based on equipment/experience
I again made the leather a bit lighter, till its release we probably have quite a time left so I'm going to make it a bit lighter with every post I make and we'll probably have the right colour thennyktos wrote:make the leather (prior post) even lighter
Thank you a lot for all your input
It would be cool to have it in v0.6.11, but no matter on which update these changes will be implemented, if it is a later one it grants us the chance to create even more before it gets implemented and to have a real "WWWOWWWW effect" for the player at the moment he sees how his char changes with every equipment change he makestek wrote:What are the chances that Gottkaiser's images will make it into v0.6.11?
That was the planPyrizzle wrote:Will you be making differnt weapons for the Sword, Mace, and club?
Thanks for all the feedback, today I present you the lighter armor as stated above, a new axe, a improved version of the round shield, my first (and very disappointing) attempt to create a dagger and the easiest way to remove the red bag (nearly the same as what last_pawn already posted here)
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- nyktos
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Re: Modify Character Image based on equipment/experience
+1!!!
again, great work!
seeing these posts...
its kinda like a mini-update / tease.
thanks for the effort!!!
(cant say it enough!)
again, great work!
seeing these posts...
its kinda like a mini-update / tease.
thanks for the effort!!!
(cant say it enough!)
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Modify Character Image based on equipment/experience
Really nice graphics. Hope they make it in there. Only one question here: What would be easier to implement? Having lots of drawings with different looks, or making the image multi-layered. You'd have one "naked" image, then overlay with different equipment images (like the paper dolls that have clothes with little pieces of paper that you can fold back to make the clothes stick to the figure)? I'm asking cause I don't like seeing people doing a lot of work if it's not shure it's useable. Feels like a waste imho...
- nyktos
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Re: Modify Character Image based on equipment/experience
reading through this thread, i dont think he is wasting time...
and it also sounds like he is doing it properly - for the way the code is written
oskar didnt post, but sdevaney did...
as did samuel - im assuming this is the same gentleman listed in the credits for programming
so, AFAIK... we will see this 'in game' as soon as there are enough to justify coding time
this is all just speculation - and my point of view after reading this thread.
i could be totally wrong here, just my $0.02
and it also sounds like he is doing it properly - for the way the code is written
oskar didnt post, but sdevaney did...
as did samuel - im assuming this is the same gentleman listed in the credits for programming
so, AFAIK... we will see this 'in game' as soon as there are enough to justify coding time
this is all just speculation - and my point of view after reading this thread.
i could be totally wrong here, just my $0.02
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Modify Character Image based on equipment/experience
I think it could be included in one of the next releases. (I really would like to see it included)
However there is actually no code written for this yet.
However there is actually no code written for this yet.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: Modify Character Image based on equipment/experience
There is no code written for this yet as there has been no use for that particular bit of code to be written... Of corse, in order to implement, just like with the mob splatter code that oskar just added, will need to add classes to gear so the system knows which layer to select for the player image... Catching up on the code as fast as I can atm... Finally, something to do while I wait for ppl to order a taxi!