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Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 3:21 pm
by Sarumar
galluvton1 wrote:can anyone help with the new quests?
i got to the bottom of the cave next to the stone formation, all i found was a tomb that said air was coming out of it. is that really the bottom?
Welcom to the forums !

here:
Those cave is a deadend. You need to go in to the other place.
good hunting

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 4:28 pm
by Thystonius
Antison wrote:
Pyrizzle wrote: Antison: I forgot to mention that all the Armor i am wearing is Light except for my gloves.
Yup. My defensive build was using a few heavy and a couple light and because I decided to go for the shadowstalker, I needed/wanted to switch to all heavy armor. So i took a trip north and bought myself some heavy boots (where did i go? Guesses to where and what I bought?)
I told Oskar in a PM a few days ago that I love these new proficiency skills as they introduce a lot more customization and strategy and consequences....AWESOME!!!!!

There is some awesome heavy boots for sale in Remgard, I have a pair on me in case I go full defensive (gives 1 DR). Also, the new lease has some heavy iron gloves dropping in the green maze.

For me, I took dagger proficiency (DP in my sig), shield proficiency (SP) and spent 6k + 2 crystals for light armor proficiency (LAP). Thought about going dual wield, but I like the combination of light armors, critical hit and defense (7 DR now, will be 8 when getting level 72 and levl 2 in SP).

Will be getting weapon and shield 1, then IF 6, then weapon and shield 2, followed by specialisation, then keep the point at lvl 92 for IF 7 at lvl 95. After that probably going to get HH, WA and Clv 2.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 4:40 pm
by sorrow
I think on my new pro aka Draco, ima go light armor with 2 h swords with the heavy boots from remgard. And speaking of remgard are there any new upgrades that can b made up there?

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 5:59 pm
by Sarumar
I notised something intresting. Monsters with some sort of popup window (see the screencapture) will not attack you until you are talked with them....

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 6:58 pm
by Antison
Sarumar,

Are you okay today? :? This rotting corpse NPC has had that dialog since the creation of the prison and it has always functioned the way of you getting first attack.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 7:11 pm
by Sarumar
Antison wrote:Sarumar,

Are you okay today? :? This rotting corpse NPC has had that dialog since the creation of the prison and it has always functioned the way of you getting first attack.
...maby not ... :lol:

I just havent notised that "feature" before. Im currently playing with my noob build "monk of shadow" .. and wondering why not those third next to me attack and finished me .. :lol:

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 7:49 pm
by Sarumar
newkind map error.. please see the screencapture

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 8:20 pm
by sorrow
Lol wow. You know IMHO I don't think v7.0 was ready for release as of yet.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 9:39 pm
by Sarumar
sorrow wrote:Lol wow. You know IMHO I don't think v7.0 was ready for release as of yet.

Why not ?
Please rememember that AT is still beta ;)

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 28, 2013 11:11 pm
by Antison
Yup. I've been seeing this since 0.7.0 beta. You walk onto the map and the error is gone.