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Re: v0.7 ThinkTank

Posted: Sun May 27, 2012 1:54 am
by DarkSavant13
Pyrizzle wrote: There are Tiles for monsters that take up 2-4 spaces. I'm looking forward to seeing them in game eventually. Gonna get scary! :o :D :o
Can't wait too see 'em! *rubs hands together* :D

DarkSavant13

Re: v0.7 ThinkTank

Posted: Sun May 27, 2012 4:30 pm
by ctnbeh13
For those of you who enjoyed learning about Google+ for Android devices, maybe you'll enjoy Google Drive as well. You can follow the link below to view the details, and install it if you'd like from here:

https://play.google.com/store/apps/deta ... .apps.docs

Re: v0.7 ThinkTank

Posted: Mon May 28, 2012 1:14 am
by Paladino
Please, FOCOUS ON MOBILIES!!!
This could be the greatest game for androiders!!!

Sujestions:
1) display a mini radar on game for quests!
2) many recipes for crafting a, for sure, n‘ unique amazing equipe!
3) “alinhamento“ if u do good or bad options on your quest

and for sure: donate! But u will need too a recipe for don‘t donate this way they can craft for. my own experince is to create just one donate item: Shadow Coin!

if u need someone to help one brasil tranlations, count whith me.

sorry for my bad typing english.

Re: v0.7 ThinkTank

Posted: Mon May 28, 2012 2:39 am
by Pyrizzle
Paladino wrote:Please, FOCOUS ON MOBILIES!!!
This could be the greatest game for androiders!!!
Sujestions:
1) display a mini radar on game for quests!
2) many recipes for crafting a, for sure, n‘ unique amazing equipe!
3) “alinhamento“ if u do good or bad options on your quest
and for sure: donate! But u will need too a recipe for don‘t donate this way they can craft for. my own experince is to create just one donate item: Shadow Coin!
if u need someone to help one brasil tranlations, count whith me.
sorry for my bad typing english.
1) Like a map? There are map projects being worked on right now for V0.6.12 http://andorstrail.com/viewtopic.php?f=4&t=1572
2) This has been brought up before here: http://andorstrail.com/viewtopic.php?f=4&t=1551
3) "Alinhamento" translates into Alignment in english ((THANK YOU GOOGLE TRANSLATE)), as the game goes on their will be choices you will have to make
Help Someone or hinder them
Return the treasure or Take it
And more...
All these will effect what you can and cannot do in game later on.
Shadow is a good example of this

Re: v0.7 ThinkTank

Posted: Mon May 28, 2012 10:52 am
by DarkSavant13
Welcome the forum, Paladino! :D This game is ever-evolving, you never know what they'll come up with next. ;)

DarkSavant13

Re: v0.7 ThinkTank

Posted: Mon May 28, 2012 3:56 pm
by mdmedlin
So, I was thinking, as far as the crafting idea goes, could there be a high level crafting or something like that where we can take the meat we have and cook it?? It deff make the meat something you might want to keep instead of sell or you could make cooked meat and sell that. But maybe make it higher level so it doesn't get overpowered.

Re: v0.7 ThinkTank

Posted: Mon May 28, 2012 10:50 pm
by Pyrizzle
mdmedlin wrote:So, I was thinking, as far as the crafting idea goes, could there be a high level crafting or something like that where we can take the meat we have and cook it?? It deff make the meat something you might want to keep instead of sell or you could make cooked meat and sell that. But maybe make it higher level so it doesn't get overpowered.
That has been suggested before, Here is a link to the discussion.
http://andorstrail.com/viewtopic.php?f=4&t=1244

There are also a few other topics on it in the Ideas Section:
http://andorstrail.com/viewtopic.php?f=4&t=1504 (I'm still working on it but here is a start)

Re: v0.7 ThinkTank

Posted: Tue May 29, 2012 9:48 pm
by DarkSavant13
mdmedlin wrote:So, I was thinking, as far as the crafting idea goes, could there be a high level crafting or something like that where we can take the meat we have and cook it?? It deff make the meat something you might want to keep instead of sell or you could make cooked meat and sell that. But maybe make it higher level so it doesn't get overpowered.
I was thinking the same thing. :P

Thanks for the links Pyro. :D

DarkSavant13

Re: v0.7 ThinkTank

Posted: Wed May 30, 2012 12:13 am
by Pyrizzle
DarkSavant13 wrote:Thanks for the links Pyro. :D
Anytime my friend. :D

Re: v0.7 ThinkTank

Posted: Wed May 30, 2012 10:04 am
by Bard
Has anyone thought about rebuilding the BWM area? Is there any actual map that combines oskars and the actual map?
What about more layers?

Also I think it would be cool to have wider ways between towns and a carriage to travel between. In the beginning of the game it could be neccessary to use the carriage as long as our hero is too weak to walk the way alone. and for areas as Remgard it could be a possibility to return.