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Re: ElyR

Posted: Sun Apr 21, 2013 9:33 pm
by Antison
nyktos wrote: this is some rough math, but i had to kill around 40,000 to get my one & only ElyR

:shock:

so, for me... it was the hardest to get!
reguardless of where the bed was.

:evil:

Agreed 100%

Re: ElyR

Posted: Sun Apr 21, 2013 9:49 pm
by Duke
Sarumar wrote:
Duke wrote:It took me about 7 weeks of grinding, but I finally got the ElyR. Well, I grinded up to about 400 weak poisons, then I started the save/reload method. No MF skill points. It is so nice seeing that Legendary pop up in loot box!
ahhh.. i see another fellow collector / ATA menber you are...

May you please give a hand... i try to build "sauna" in to ATA club penthouse...

Wow, I guess that does complete the L&E Set.
I'd love to help Sarumar, I hear you Finns really know how to do it right!

Re: ElyR

Posted: Sun Apr 21, 2013 10:26 pm
by Piggy the Slayer
I do hope the ElyR gets a power boost seeing as heros have worn fingers to the bone to loot one. How about; +4 to its existing damage, at least 13% Bless and 1 less AP cost.
Legendary?

Re: ElyR

Posted: Sun Apr 21, 2013 11:10 pm
by Sarumar
Duke wrote:
Sarumar wrote:
Duke wrote:It took me about 7 weeks of grinding, but I finally got the ElyR. Well, I grinded up to about 400 weak poisons, then I started the save/reload method. No MF skill points. It is so nice seeing that Legendary pop up in loot box!
ahhh.. i see another fellow collector / ATA menber you are...

May you please give a hand... i try to build "sauna" in to ATA club penthouse...

Wow, I guess that does complete the L&E Set.
I'd love to help Sarumar, I hear you Finns really know how to do it right!
Thank you... and yes as a Finn i have some knowledde about "sauna"...

Re: ElyR

Posted: Sun Apr 21, 2013 11:45 pm
by Antison
Piggy the Slayer wrote:I do hope the ElyR gets a power boost seeing as heros have worn fingers to the bone to loot one. How about; +4 to its existing damage, at least 13% Bless and 1 less AP cost.
Legendary?
That is way to much. A +4 AP instead of +2 is sufficient enough. This way the hero gets 4 attacks/round.

Re: ElyR

Posted: Mon Apr 22, 2013 5:55 am
by Piggy the Slayer
Exactly 1 less AP cost. Ideal.

Re: ElyR

Posted: Mon Apr 22, 2013 6:59 am
by Thystonius
Piggy the Slayer wrote:Exactly 1 less AP cost. Ideal.
+1, since it is taking ages to find my second RoLS, not looking forward to even more hard finds :-) at least should be worth it.

Re: ElyR

Posted: Mon Apr 22, 2013 11:20 am
by Antison
Piggy the Slayer wrote:Exactly 1 less AP cost. Ideal.
No, no, no.
Right now, this weapon adds 2 to your total AP. What I've been proposing for months is that it adds 4 AP. Its AP cost stays at 5. With JoF it becomes 4, thus giving you 4 attacks per round 4*4=16. Your total AP (assuming 2 combat speeds) brings you to 12. Add the +4 from the ELyR and you get to 16.

Re: ElyR

Posted: Mon Apr 22, 2013 11:28 am
by Thystonius
tek wrote:
Piggy the Slayer wrote:Exactly 1 less AP cost. Ideal.
No, no, no.
Right now, this weapon adds 2 to your total AP. What I've been proposing for months is that it adds 4 AP. Its AP cost stays at 5. With JoF it becomes 4, thus giving you 4 attacks per round 4*4=16. Your total AP (assuming 2 combat speeds) brings you to 12. Add the +4 from the ELyR and you get to 16.
This is a better solution... +1 :-)

Re: ElyR

Posted: Mon Apr 22, 2013 7:28 pm
by Piggy the Slayer
Oh now I understand tek. Point taken. Thanks for the explanation. Sounds good.