Re: ElyR
Posted: Sun Apr 21, 2013 9:33 pm
Agreed 100%nyktos wrote: this is some rough math, but i had to kill around 40,000 to get my one & only ElyR
so, for me... it was the hardest to get!
reguardless of where the bed was.
Agreed 100%nyktos wrote: this is some rough math, but i had to kill around 40,000 to get my one & only ElyR
so, for me... it was the hardest to get!
reguardless of where the bed was.
Sarumar wrote:ahhh.. i see another fellow collector / ATA menber you are...Duke wrote:It took me about 7 weeks of grinding, but I finally got the ElyR. Well, I grinded up to about 400 weak poisons, then I started the save/reload method. No MF skill points. It is so nice seeing that Legendary pop up in loot box!
May you please give a hand... i try to build "sauna" in to ATA club penthouse...
Thank you... and yes as a Finn i have some knowledde about "sauna"...Duke wrote:Sarumar wrote:ahhh.. i see another fellow collector / ATA menber you are...Duke wrote:It took me about 7 weeks of grinding, but I finally got the ElyR. Well, I grinded up to about 400 weak poisons, then I started the save/reload method. No MF skill points. It is so nice seeing that Legendary pop up in loot box!
May you please give a hand... i try to build "sauna" in to ATA club penthouse...
Wow, I guess that does complete the L&E Set.
I'd love to help Sarumar, I hear you Finns really know how to do it right!
That is way to much. A +4 AP instead of +2 is sufficient enough. This way the hero gets 4 attacks/round.Piggy the Slayer wrote:I do hope the ElyR gets a power boost seeing as heros have worn fingers to the bone to loot one. How about; +4 to its existing damage, at least 13% Bless and 1 less AP cost.
Legendary?
+1, since it is taking ages to find my second RoLS, not looking forward to even more hard findsPiggy the Slayer wrote:Exactly 1 less AP cost. Ideal.
No, no, no.Piggy the Slayer wrote:Exactly 1 less AP cost. Ideal.
This is a better solution... +1tek wrote:No, no, no.Piggy the Slayer wrote:Exactly 1 less AP cost. Ideal.
Right now, this weapon adds 2 to your total AP. What I've been proposing for months is that it adds 4 AP. Its AP cost stays at 5. With JoF it becomes 4, thus giving you 4 attacks per round 4*4=16. Your total AP (assuming 2 combat speeds) brings you to 12. Add the +4 from the ELyR and you get to 16.