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Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 6:55 pm
by Sarumar
Ahh... i just found something really nice :twisted:


IMO there should be a small chance that this will happen every time when you eat anything raw... (all of the uncooked things)

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:00 pm
by Sarumar
sorrow wrote:New bug. I got the fungus for lodar and gave it to him now I can no longer go to the trading screen to buy his other potions.
Sorry Sorrow ...

i double post this thing... i miss this post of you earlier.

..but... im not sure is it a bug or not ?

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:11 pm
by sorrow
Its ok saru. Well if the dev wanted to fix this it would be easy. All they would have to do is add lets see what other potions you have and that would lead to a trade screen. Quick fix. Unless they didn't want that to happen.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:12 pm
by Sarumar
only1doug wrote:
Sarumar wrote:.. and again ..

There are some new Two-hamded weapons... I love the idea, but all of those new weapons are useless :( Please make them stronger... at least ad 10 point to bace damage...
I repaired Xul'viir, it wasn't scary to me so I reloaded and melted it down instead.

... nice item with attitude :twisted: ... but IMO not nice enough :evil: :cry:

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:15 pm
by Sarumar
Wyrmspawn wrote:Using the gutsplitter with the two-handed specialization gives really overpowered damage.
hmmm... thanks for the idea ... :twisted:

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:16 pm
by sorrow
I think the xul'riil is to strong. And saru I'm glad u spotted that problem with lodar as well.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:19 pm
by Sarumar
sorrow wrote:I think the xul'riil is to strong. And saru I'm glad u spotted that problem with lodar as well.
Why you think that this sword is too strong ?

btw... we are here for alpa testing ;)

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:34 pm
by Antison
sorrow wrote:Bug:
Just stared a new game and I just died. After waking up from the bed running to the tavern and the Smith I noticed that the message of how much XP I lost was still showing. It only went away when I touched the message.
This is a new feature...I think.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:38 pm
by sorrow
Oh ook.

Now with the xul'viir original stats are
AP 5
AC 32
Ad 4-15
Multiplier 2.0
BC 12
Hp -2
And abilitys

With that said, say u Lvl 2handed sword proficiency to 3 AC then adds up to 62% then you add fighting style 2 handed sword which increase original ad 50%+50% of 4-15 ad then you add the speciazation 2 handed sword increase ad by 50% again and AC by 20% again.

In the end if your able to get all these skills this weapon will be overpowering everything

Re: Alpha test Andor's Trail v0.7.0

Posted: Sat Jun 29, 2013 7:58 pm
by sorrow
New bug:
Just loaded my Lvl 5 profile I was in the tavern when I saved it. When I loaded it the tavern was empty. I'm in crossglen I rested again and everyone can back.