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Re: Andor's Trail v0.7.12 Released

Posted: Sat Oct 10, 2020 9:36 am
by ThomDt
Hello everyone, I was running the "a cat and mouse game" quest, I trapped the mouse and I accidentally quitted the final dialogue with Seviron, ending up with the object "trapped mouse" in my inventory and the unfinished quest (if I talk back to Seviron, he just answers with a dialogue unrelated to the quest). Is there a way to come around that? It's the first time that a quest dialogue gets cut away if I leave the conversation

(Also I need help with the strange looking dagger quest, I reached the point where " I decided to help arlish investigating Lawellyn's disappearance", talked to everyone at brimhaven but couldn't make it through...)

Update: literally 5 minute after posting this, I spotted the guy who allowed me to proceed with the dagger quest, lol

Re: Andor's Trail v0.7.12 Released

Posted: Sat Oct 10, 2020 11:19 am
by Elytra
About the mouse
You need to go outside of brimhaven to complete the quest.
About the dagger
Wow good job :lol:

Re: Andor's Trail v0.7.12 Released

Posted: Sat Oct 10, 2020 12:23 pm
by Antison
Nope. IMO, the cat and mouse quest has a bug in the dialogue, which you are running into.

Re: Andor's Trail v0.7.12 Released

Posted: Sat Oct 10, 2020 2:35 pm
by ThomDt
Elytra wrote: Sat Oct 10, 2020 11:19 am About the mouse
You need to go outside of brimhaven to complete the quest.
About the dagger
Wow good job :lol:
Thanks a lot, yep going outside brimhaven allows to finish the quest

Re: Andor's Trail v0.7.12 Released

Posted: Sat Oct 10, 2020 3:57 pm
by Osho
Doing a run using only food for replenishing health points, and it works perfectly. No potions whatsoever. There are some nice food items with sustenance multipliers that replenish HP very easily. No need for regeneration skill either.

Re: Andor's Trail v0.7.12 Released

Posted: Sun Oct 11, 2020 10:26 pm
by Voom
Image

Image

AT - 7.12 has been added yesterday by F-droid! However, it only shows on website, not app... do I have to update my F-droid repository? I thought it did it automatically these days.

Re: Andor's Trail v0.7.12 Released

Posted: Mon Oct 12, 2020 11:46 am
by Osho
To avoid double posting on this topic here, I am presenting another example on the same issue of damage modifier of weapons when dual wielding.
This time I tried Olwyn Warhamner + Yatagan.
Screenshot for comparison. A massive drop in attack damage after dual wielding both weapons.
Again. The game for some reason picks the lowest of the two damage modifiers. It really dampens the experience of dual wielding. The description of the skill hides this fact from the players too.

No response from the developers on whether they'll reconsider looking into this?

Damage modifier should be the highest of the two weapons just like the rest of the combat statistics are based on the highest found value.

Re: Andor's Trail v0.7.12 Released

Posted: Mon Oct 12, 2020 12:32 pm
by rijackson741
Osho wrote: Mon Oct 12, 2020 11:46 am No response from the developers on whether they'll reconsider looking into this?
We are discussing it.

Re: Andor's Trail v0.7.12 Released

Posted: Mon Oct 12, 2020 12:33 pm
by Osho
rijackson741 wrote: Mon Oct 12, 2020 12:32 pm
Osho wrote: Mon Oct 12, 2020 11:46 am No response from the developers on whether they'll reconsider looking into this?
We are discussing it.
Thank you very much

Re: Andor's Trail v0.7.12 Released

Posted: Mon Oct 12, 2020 3:30 pm
by ruleofthirds13
just asking where did i put skill points as mastery/ specialization if im using polearm weapon, beside the skill you buy from charwood.

does affect by putting the skill from two handed user?

luck
Level:17, XP 91482:, PV:, FQ:
HP:47, AC:149, AD:23-24, AP:5, ECC:%, CM:, BC:11, DR:2
Gold: 19035 | RoLS:, RoL:, GoW:, VSH:, RoFLS:, WoB:
HH:, WA:, CS:, Cl:, IF:, Ev:, Re:, WP:DA:, WP:S:, AP:L:, FS:DW:, S:DW: