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Re: Can someone explain to me how the dice rolls work?

Posted: Tue Nov 08, 2011 2:20 pm
by Chest_Rockfield
The new skill points make me want to GRIND. I can't wait until my crit is near 100, which is really odd because until this release with the new CC equipment & skill points, I never used a crit weapon a day in my life. Now I already have one of the highest AC & CC on the high score board...

Re: Can someone explain to me how the dice rolls work?

Posted: Tue Nov 08, 2011 7:27 pm
by Mino
The milk quest can be done without choosing a side. I remember looking through the town hoping I could buy some milk without going all the way back through the mines, since it was more difficult back then.

Re: Can someone explain to me how the dice rolls work?

Posted: Wed Nov 09, 2011 9:30 am
by nyktos
Chest_Rockfield wrote:The new skill points make me want to GRIND. I can't wait until my crit is near 100, which is really odd because until this release with the new CC equipment & skill points, I never used a crit weapon a day in my life. Now I already have one of the highest AC & CC on the high score board...
i see this [both critical skills] getting CAPPED @2
maybe more than 2, but not much

[considering speed is CAPPED @2]
or remove all restrictions & make the mobs harder?

whatever goes best with balancing everything
AND having it FLOW with the final storyline

not grinding for a ring, or maxing out the stats...
but being excited about progressing the story.

[although, this is a ways off... ;) ]
just thoughts... 8-)

Re: Can someone explain to me how the dice rolls work?

Posted: Wed Nov 09, 2011 10:46 am
by Chest_Rockfield
nyktos wrote: i see this [both critical skills] getting CAPPED @2
maybe more than 2, but not much
Then I best get a'grindin' before the next update just in case (need 4.6 million exp to get to 97% CC)... He wouldn't take away my stats... would he?

Re: Can someone explain to me how the dice rolls work?

Posted: Wed Nov 09, 2011 10:55 am
by nyktos
hard to say, people have said things like 'return the points' to the players upon the update...
but i dont know how hard that would be to program / code?

or if it's even neccesary to fix BETA characters...
and just have the CAP there for new [non-BETA] players

Re: Can someone explain to me how the dice rolls work?

Posted: Wed Nov 09, 2011 3:11 pm
by Chest_Rockfield
I think of you spend 28-32 levels worth of skill points in one thing you should be super awesome at it. In that respect, I don't think anything is wrong with it. Using your rationale, everything should be capped. What if I bark skinned til I had DR of 25? I wouldn't really need to worry about AC, BC, CC, MC etc. If everything gets capped, all of our characters will end up being the same which I believe is precisely what the skill points thing was meant to prevent.

Re: Can someone explain to me how the dice rolls work?

Posted: Wed Nov 09, 2011 9:02 pm
by Pyrizzle
Chest_Rockfield wrote:I think of you spend 28-32 levels worth of skill points in one thing you should be super awesome at it. In that respect, I don't think anything is wrong with it. Using your rationale, everything should be capped. What if I bark skinned til I had DR of 25? I wouldn't really need to worry about AC, BC, CC, MC etc. If everything gets capped, all of our characters will end up being the same which I believe is precisely what the skill points thing was meant to prevent.
+1 great point

Re: Can someone explain to me how the dice rolls work?

Posted: Thu Nov 10, 2011 12:05 am
by Antison
Chest_Rockfield wrote:I think of you spend 28-32 levels worth of skill points in one thing you should be super awesome at it. In that respect, I don't think anything is wrong with it. Using your rationale, everything should be capped. What if I bark skinned til I had DR of 25? I wouldn't really need to worry about AC, BC, CC, MC etc. If everything gets capped, all of our characters will end up being the same which I believe is precisely what the skill points thing was meant to prevent.
Bark Skin is capped at 5.

Re: Can someone explain to me how the dice rolls work?

Posted: Thu Nov 10, 2011 1:08 am
by Pyrizzle
tek wrote:
Chest_Rockfield wrote:I think of you spend 28-32 levels worth of skill points in one thing you should be super awesome at it. In that respect, I don't think anything is wrong with it. Using your rationale, everything should be capped. What if I bark skinned til I had DR of 25? I wouldn't really need to worry about AC, BC, CC, MC etc. If everything gets capped, all of our characters will end up being the same which I believe is precisely what the skill points thing was meant to prevent.
Bark Skin is capped at 5.
I didnt know that there was a cap on bark skin.

Re: Can someone explain to me how the dice rolls work?

Posted: Thu Nov 10, 2011 2:19 am
by Chest_Rockfield
tek wrote: Bark Skin is capped at 5.

*Facepalm


You get my point though...