Pyrizzle wrote:These Imps are gonna drive me crazy! ! !
MUST GET ROL!!!!
Wish me luck... Hey Sarumar you got a cup of luck I can borrow? :p
..sorry Pyro my luck is running out. No extraordinary item since 500+ times entered in the Spider cave
Pyrizzle wrote:These Imps are gonna drive me crazy! ! !
MUST GET ROL!!!!
Wish me luck... Hey Sarumar you got a cup of luck I can borrow? :p
Youch! I hope your luck turns around soon my friend!Sarumar wrote:Pyrizzle wrote:These Imps are gonna drive me crazy! ! !
MUST GET ROL!!!!
Wish me luck... Hey Sarumar you got a cup of luck I can borrow? :p
..sorry Pyro my luck is running out. No extraordinary item since 500+ times entered in the Spider cave
Congratulations and welcome to the forums!Eoril wrote:Rols :
I enter lvl 53 with mf1
1047 small rocks and nothing, but upping lvl 56 i took mf2
then i quickly got my first rols at 1208 small rocks
and the second one at .... 1220![]()
(both in the same room - the little one)
ps : too bad, condition's ring dont add up ?
I like this suggestion, it would make the ELYR more useful.tek wrote:In my defensive build (2nd build listed in signature after main) I've finally abandoned my use of the ELyR as I have reluctantly accepted the fact that the balanced steel sword is superior.
The ELyR should have a +4 AP gain as ever since the combat speed was introduced this sword is not so attractive anymore.
I completely agree on the ElyR. Before the skills were introduced, the +2 AP allowed for an extra attack, so now that combat speed allows us to reach a base AP of 12, making the ElyR give a +4 AP would be in keeping with its original intent.tek wrote:In my defensive build (2nd build listed in signature after main) I've finally abandoned my use of the ELyR as I have reluctantly accepted the fact that the balanced steel sword is superior.
The ELyR should have a +4 AP gain as ever since the combat speed was introduced this sword is not so attractive anymore.