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Re: Extraordinary and legendary items
Posted: Wed Oct 17, 2012 9:50 pm
by Sarumar
Pyrizzle wrote:These Imps are gonna drive me crazy! ! !
MUST GET ROL!!!!

Wish me luck... Hey Sarumar you got a cup of luck I can borrow? :p
..sorry Pyro my luck is running out. No extraordinary item since 500+ times entered in the Spider cave
Re: Extraordinary and legendary items
Posted: Fri Oct 19, 2012 3:13 am
by Pyrizzle
Sarumar wrote:Pyrizzle wrote:These Imps are gonna drive me crazy! ! !
MUST GET ROL!!!!

Wish me luck... Hey Sarumar you got a cup of luck I can borrow? :p
..sorry Pyro my luck is running out. No extraordinary item since 500+ times entered in the Spider cave
Youch! I hope your luck turns around soon my friend!
Happy Hunting Sarumar!

Re: Extraordinary and legendary items
Posted: Tue Oct 23, 2012 9:27 pm
by Eoril
Rols :
I enter lvl 53 with mf1
1047 small rocks and nothing, but upping lvl 56 i took mf2
then i quickly got my first rols at 1208 small rocks
and the second one at .... 1220
(both in the same room - the little one)
ps : too bad, condition's ring dont add up ?
Re: Extraordinary and legendary items
Posted: Tue Oct 23, 2012 9:42 pm
by nyktos
Welcome to the Forum!
and...
congratulations!!!
those rings are hard to find!
thanks for signing up & sharing...
we love watching this community grow!

nice stats BTW...
good show!
Re: Extraordinary and legendary items
Posted: Wed Oct 24, 2012 2:23 am
by Pyrizzle
Eoril wrote:Rols :
I enter lvl 53 with mf1
1047 small rocks and nothing, but upping lvl 56 i took mf2
then i quickly got my first rols at 1208 small rocks
and the second one at .... 1220
(both in the same room - the little one)
ps : too bad, condition's ring dont add up ?
Congratulations and welcome to the forums!
On my first build i collected over 4,000 before getting my first.
Welcome again! Hope to be hearing more from you in the future!
-Pyro
Re: Extraordinary and legendary items
Posted: Wed Oct 24, 2012 11:37 am
by Antison
In my defensive build (2nd build listed in signature after main) I've finally abandoned my use of the ELyR as I have reluctantly accepted the fact that the balanced steel sword is superior.
The ELyR should have a +4 AP gain as ever since the combat speed was introduced this sword is not so attractive anymore.
Re: Extraordinary and legendary items
Posted: Wed Oct 24, 2012 1:06 pm
by fiernaq
@Tek, or introduce some boots with up to +2 AP on them as someone mentioned in another thread.
@Eoril, do you mean to say that you got a second RoLS at a mere 12 small rocks after picking up the first one???
If so then I do believe that would be a new record (correct me if I'm mistaken about this).
Re: Extraordinary and legendary items
Posted: Thu Oct 25, 2012 2:54 am
by Pyrizzle
tek wrote:In my defensive build (2nd build listed in signature after main) I've finally abandoned my use of the ELyR as I have reluctantly accepted the fact that the balanced steel sword is superior.
The ELyR should have a +4 AP gain as ever since the combat speed was introduced this sword is not so attractive anymore.
I like this suggestion, it would make the ELYR more useful.
I'm still going for the Rol in the Kazaul caves. Hope i can get one soon!
Re: Extraordinary and legendary items
Posted: Thu Oct 25, 2012 5:05 am
by Avalon archer
@ pyrizzle, wow no luck on your rol yet, ouch, but youll love it when you find it,
@ tek, haa i just realised the same thing, been going back and forth between balanced steel sword and ELyR, if it was 4 AP it would be perfect
ive finally completed my leg/ext collection, 2 RoLS, final was shadowfang!
Re: Extraordinary and legendary items
Posted: Thu Oct 25, 2012 6:12 am
by Mino
tek wrote:In my defensive build (2nd build listed in signature after main) I've finally abandoned my use of the ELyR as I have reluctantly accepted the fact that the balanced steel sword is superior.
The ELyR should have a +4 AP gain as ever since the combat speed was introduced this sword is not so attractive anymore.
I completely agree on the ElyR. Before the skills were introduced, the +2 AP allowed for an extra attack, so now that combat speed allows us to reach a base AP of 12, making the ElyR give a +4 AP would be in keeping with its original intent.