v0.6.10.a3 Bug Report - List 1:
After downloading and installing AndorsTrail_v0.6.10a3.apk, the following issues were discovered during game play on a Motorola Droid 3:
1) In version 0.6.9, during game play, pressing the physical menu sensor on my device would bring up the game's menu bar at the bottom of my screen that offers the choices of "Exit to menu", "Save", and "Preferences". In the current version, the physical menu sensor works until I engage an enemy, but then has no effect until I first touch the Hero icon in the lower left corner of my screen, and then the physical back sensor. Now the physical menu sensor works properly again.
2) When conversing with a NPC that offers the option of selecting your response (regardless as to whether there is one or more choices) by selecting its radio button (I think that's the proper name for it), you can only do so by touching it on the screen as no key on the physical keyboard will select it. In the example of having 3 responses to choose from, it is not possible to even choose (by highlighting) your choice as all 3 are highlighted as a group when you navigate to the dialog box using the physical keyboard. Here again, your only option is to physically touch the screen to make your selection.
3) If more than 3 items are available as dropped loot from one or more defeated enemies, although you can scroll down/through the list with each individual item being properly highlighted when using the physical keyboard, you cannot scroll out of the window to highlight the "Pick up all" button directly below it to select that choice until you first individually remove loot items until there are no more than 3 remaining.
4) The thief locked up in Fallhaven Prison still remains a prisoner even after completing the "Night visit" quest.
5) When leaving Jakrar, Fallhaven's woodcutter, by travelling south 1 screen and east 2 screens, the small grove containing Forest beetles and 2 rotting logs, is nearly half the width of the full screen. If I remember correctly, this screen was added to fill in and connect preexisting map screens for the benefit of the layout of the world map, was previously reported and fixed by enlarging this screen segment.
It is my opinion that further refinement and possibly completion of the player action, behavior, and choice/item selection association to key assignment on a device's physical keyboard be developed further to offer full feature responsiveness. It is also my opinion that this should take priority over any potential fixes necessary for any discovered pending issues, should they exist, regarding the virtual D-pad (which is something of which I've yet to test for the above given reasons).
The remainder of my current notes mostly reflect pending spelling and grammar corrections, which I will post later after typing them up. I have to admit it's been a challenge to stay focused on being open to spot a great deal of anything requiring correction due to my lack of mental acuity from sleep deprivation, the minimal amount of corrections seemingly necessary, and the "wow" factor distraction provided by the enhancements and new content. An excellent release thus far!